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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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Notes:
sideshowbarker
2024-07-17 07:41:37 +09:00
Author: https://github.com/linusg
Commit: 50428ea8d2
Pull-request: https://github.com/SerenityOS/serenity/pull/15035
Reviewed-by: https://github.com/davidot
217 changed files with 1305 additions and 1039 deletions
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@ -50,7 +50,7 @@ public:
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static JS::ThrowCompletionOr<WebAssemblyModule*> create(JS::Realm& realm, Wasm::Module module, HashMap<Wasm::Linker::Name, Wasm::ExternValue> const& imports)
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{
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auto& vm = realm.vm();
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auto* instance = realm.heap().allocate<WebAssemblyModule>(realm, *realm.global_object().object_prototype());
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auto* instance = realm.heap().allocate<WebAssemblyModule>(realm, *realm.intrinsics().object_prototype());
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instance->m_module = move(module);
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Wasm::Linker linker(*instance->m_module);
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linker.link(imports);
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