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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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Notes:
sideshowbarker
2024-07-17 07:41:37 +09:00
Author: https://github.com/linusg
Commit: 50428ea8d2
Pull-request: https://github.com/SerenityOS/serenity/pull/15035
Reviewed-by: https://github.com/davidot
217 changed files with 1305 additions and 1039 deletions
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@ -240,7 +240,7 @@ ThrowCompletionOr<void> NewObject::execute_impl(Bytecode::Interpreter& interpret
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auto& vm = interpreter.vm();
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auto& realm = *vm.current_realm();
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interpreter.accumulator() = Object::create(realm, realm.global_object().object_prototype());
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interpreter.accumulator() = Object::create(realm, realm.intrinsics().object_prototype());
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return {};
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}
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@ -262,7 +262,7 @@ ThrowCompletionOr<void> CopyObjectExcludingProperties::execute_impl(Bytecode::In
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auto* from_object = TRY(interpreter.reg(m_from_object).to_object(vm));
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auto* to_object = Object::create(realm, realm.global_object().object_prototype());
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auto* to_object = Object::create(realm, realm.intrinsics().object_prototype());
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HashTable<Value, ValueTraits> excluded_names;
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for (size_t i = 0; i < m_excluded_names_count; ++i)
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