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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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sideshowbarker
2024-07-17 07:41:37 +09:00
Author: https://github.com/linusg
Commit: 50428ea8d2
Pull-request: https://github.com/SerenityOS/serenity/pull/15035
Reviewed-by: https://github.com/davidot
217 changed files with 1305 additions and 1039 deletions
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@ -450,7 +450,7 @@ ThrowCompletionOr<Object*> Value::to_object(VM& vm) const
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case BOOLEAN_TAG:
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return BooleanObject::create(realm, as_bool());
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case STRING_TAG:
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return StringObject::create(realm, const_cast<JS::PrimitiveString&>(as_string()), *realm.global_object().string_prototype());
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return StringObject::create(realm, const_cast<JS::PrimitiveString&>(as_string()), *realm.intrinsics().string_prototype());
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case SYMBOL_TAG:
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return SymbolObject::create(realm, const_cast<JS::Symbol&>(as_symbol()));
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case BIGINT_TAG:
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