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WindowServer: Rename WSEvent subclasses WSFooEvent for consistency.
Add a WSWindowInvalidationEvent that carries a rect instead of having an awkward single-purpose rect in WSEvent. Flesh out WSKeyEvent a bit more.
This commit is contained in:
parent
aefbbeb3cb
commit
51595603bd
Notes:
sideshowbarker
2024-07-19 15:59:16 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/51595603bd2
8 changed files with 72 additions and 81 deletions
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@ -80,7 +80,11 @@ struct GUI_Event {
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} mouse;
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struct {
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char character;
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unsigned modifiers;
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byte key;
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byte modifiers;
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bool ctrl : 1;
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bool alt : 1;
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bool shift : 1;
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} key;
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};
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};
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@ -120,10 +120,10 @@ int Process::gui$invalidate_window(int window_id, const GUI_Rect* rect)
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dbgprintf("%s<%u> gui$invalidate_window (window_id=%d, rect={%d,%d %dx%d})\n", name().characters(), pid(), window_id, rect->location.x, rect->location.y, rect->size.width, rect->size.height);
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#endif
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auto& window = *(*it).value;
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auto event = make<WSEvent>(WSEvent::WM_Invalidate);
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Rect invalidation_rect;
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if (rect)
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event->set_rect(*rect);
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WSEventLoop::the().post_event(&window, move(event));
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invalidation_rect = *rect;
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WSEventLoop::the().post_event(&window, make<WSWindowInvalidationEvent>(invalidation_rect));
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WSEventLoop::the().server_process().request_wakeup();
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return 0;
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}
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@ -49,24 +49,30 @@ public:
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const char* name() const { return WSEvent_names[(unsigned)m_type]; }
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bool isMouseEvent() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
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bool isKeyEvent() const { return m_type == KeyUp || m_type == KeyDown; }
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bool isPaintEvent() const { return m_type == Paint; }
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Rect rect() const { return m_rect; }
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void set_rect(const GUI_Rect& rect)
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{
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m_rect = rect;
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}
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bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
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bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
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bool is_paint_event() const { return m_type == Paint; }
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private:
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Type m_type { Invalid };
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};
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class WSWindowInvalidationEvent final : public WSEvent {
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public:
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explicit WSWindowInvalidationEvent(const Rect& rect = Rect())
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: WSEvent(WSEvent::WM_Invalidate)
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, m_rect(rect)
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{
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}
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const Rect& rect() const { return m_rect; }
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private:
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Rect m_rect;
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};
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class PaintEvent final : public WSEvent {
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class WSPaintEvent final : public WSEvent {
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public:
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explicit PaintEvent(const Rect& rect = Rect())
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explicit WSPaintEvent(const Rect& rect = Rect())
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: WSEvent(WSEvent::Paint)
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, m_rect(rect)
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{
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@ -85,21 +91,12 @@ enum class MouseButton : byte {
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Middle = 4,
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};
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enum KeyboardKey {
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Invalid,
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LeftArrow,
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RightArrow,
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UpArrow,
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DownArrow,
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Backspace,
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Return,
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};
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class KeyEvent final : public WSEvent {
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class WSKeyEvent final : public WSEvent {
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public:
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KeyEvent(Type type, int key)
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WSKeyEvent(Type type, int key, char character)
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: WSEvent(type)
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, m_key(key)
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, m_character(character)
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{
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}
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@ -107,7 +104,7 @@ public:
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bool ctrl() const { return m_ctrl; }
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bool alt() const { return m_alt; }
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bool shift() const { return m_shift; }
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String text() const { return m_text; }
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char character() const { return m_character; }
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private:
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friend class WSEventLoop;
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@ -116,12 +113,12 @@ private:
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bool m_ctrl { false };
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bool m_alt { false };
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bool m_shift { false };
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String m_text;
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char m_character { 0 };
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};
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class MouseEvent final : public WSEvent {
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class WSMouseEvent final : public WSEvent {
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public:
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MouseEvent(Type type, const Point& position, unsigned buttons, MouseButton button = MouseButton::None)
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WSMouseEvent(Type type, const Point& position, unsigned buttons, MouseButton button = MouseButton::None)
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: WSEvent(type)
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, m_position(position)
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, m_buttons(buttons)
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@ -80,14 +80,16 @@ void WSEventLoop::post_event(WSEventReceiver* receiver, OwnPtr<WSEvent>&& event)
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#endif
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if (event->type() == WSEvent::WM_Invalidate) {
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auto& invalidation_event = static_cast<WSWindowInvalidationEvent&>(*event);
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for (auto& queued_event : m_queued_events) {
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if (receiver == queued_event.receiver
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&& queued_event.event->type() == WSEvent::WM_Invalidate
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&& (queued_event.event->rect().is_empty() || queued_event.event->rect().contains(event->rect()))) {
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if (receiver == queued_event.receiver && queued_event.event->type() == WSEvent::WM_Invalidate) {
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auto& queued_invalidation_event = static_cast<WSWindowInvalidationEvent&>(*queued_event.event);
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if (queued_invalidation_event.rect().is_empty() || queued_invalidation_event.rect().contains(invalidation_event.rect())) {
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#ifdef WSEVENTLOOP_DEBUG
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dbgprintf("Swallow WM_Invalidate\n");
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dbgprintf("Swallow WM_Invalidate\n");
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#endif
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return;
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return;
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}
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}
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}
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}
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@ -47,7 +47,7 @@ void WSScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool righ
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if (right_button)
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buttons |= (unsigned)MouseButton::Right;
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if (m_cursor_location != prev_location) {
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auto event = make<MouseEvent>(WSEvent::MouseMove, m_cursor_location, buttons);
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auto event = make<WSMouseEvent>(WSEvent::MouseMove, m_cursor_location, buttons);
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WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
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}
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bool prev_left_button = m_left_mouse_button_pressed;
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@ -55,38 +55,22 @@ void WSScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool righ
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m_left_mouse_button_pressed = left_button;
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m_right_mouse_button_pressed = right_button;
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if (prev_left_button != left_button) {
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auto event = make<MouseEvent>(left_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, MouseButton::Left);
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auto event = make<WSMouseEvent>(left_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, MouseButton::Left);
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WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
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}
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if (prev_right_button != right_button) {
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auto event = make<MouseEvent>(right_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, MouseButton::Right);
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auto event = make<WSMouseEvent>(right_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, MouseButton::Right);
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WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
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}
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if (m_cursor_location != prev_location || prev_left_button != left_button)
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WSWindowManager::the().draw_cursor();
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}
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void WSScreen::on_receive_keyboard_data(Keyboard::Event key)
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void WSScreen::on_receive_keyboard_data(Keyboard::Event kernel_event)
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{
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auto event = make<KeyEvent>(key.is_press() ? WSEvent::KeyDown : WSEvent::KeyUp, 0);
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int key_code = 0;
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switch (key.character) {
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case 8: key_code = KeyboardKey::Backspace; break;
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case 10: key_code = KeyboardKey::Return; break;
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}
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event->m_key = key_code;
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if (key.character) {
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char buf[] = { 0, 0 };
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char& ch = buf[0];
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ch = key.character;
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event->m_text = buf;
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}
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event->m_shift = key.shift();
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event->m_ctrl = key.ctrl();
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event->m_alt = key.alt();
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auto event = make<WSKeyEvent>(kernel_event.is_press() ? WSEvent::KeyDown : WSEvent::KeyUp, kernel_event.key, kernel_event.character);
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event->m_shift = kernel_event.shift();
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event->m_ctrl = kernel_event.ctrl();
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event->m_alt = kernel_event.alt();
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WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
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}
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@ -55,32 +55,36 @@ void WSWindow::event(WSEvent& event)
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switch (event.type()) {
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case WSEvent::Paint:
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gui_event.type = GUI_Event::Type::Paint;
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gui_event.paint.rect = static_cast<PaintEvent&>(event).rect();
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gui_event.paint.rect = static_cast<WSPaintEvent&>(event).rect();
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break;
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case WSEvent::MouseMove:
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gui_event.type = GUI_Event::Type::MouseMove;
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gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
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gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
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gui_event.mouse.button = GUI_MouseButton::NoButton;
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gui_event.mouse.buttons = static_cast<MouseEvent&>(event).buttons();
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gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
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break;
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case WSEvent::MouseDown:
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gui_event.type = GUI_Event::Type::MouseDown;
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gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
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gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
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gui_event.mouse.buttons = static_cast<MouseEvent&>(event).buttons();
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gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
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gui_event.mouse.button = to_api(static_cast<WSMouseEvent&>(event).button());
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gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
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break;
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case WSEvent::MouseUp:
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gui_event.type = GUI_Event::Type::MouseUp;
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gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
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gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
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gui_event.mouse.buttons = static_cast<MouseEvent&>(event).buttons();
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gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
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gui_event.mouse.button = to_api(static_cast<WSMouseEvent&>(event).button());
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gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
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break;
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case WSEvent::KeyDown:
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gui_event.type = GUI_Event::Type::KeyDown;
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gui_event.key.character = static_cast<KeyEvent&>(event).text()[0];
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gui_event.key.character = static_cast<WSKeyEvent&>(event).character();
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gui_event.key.key = static_cast<WSKeyEvent&>(event).key();
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gui_event.key.alt = static_cast<WSKeyEvent&>(event).alt();
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gui_event.key.ctrl = static_cast<WSKeyEvent&>(event).ctrl();
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gui_event.key.shift = static_cast<WSKeyEvent&>(event).shift();
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break;
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case WSEvent::WM_Invalidate:
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WSWindowManager::the().invalidate(*this, event.rect());
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WSWindowManager::the().invalidate(*this, static_cast<WSWindowInvalidationEvent&>(event).rect());
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return;
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case WSEvent::WindowActivated:
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gui_event.type = GUI_Event::Type::WindowActivated;
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@ -231,7 +231,7 @@ void WSWindowManager::notify_rect_changed(WSWindow& window, const Rect& old_rect
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invalidate(outer_window_rect(new_rect));
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}
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void WSWindowManager::handle_titlebar_mouse_event(WSWindow& window, MouseEvent& event)
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void WSWindowManager::handle_titlebar_mouse_event(WSWindow& window, WSMouseEvent& event)
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{
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if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left) {
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#ifdef DRAG_DEBUG
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@ -247,7 +247,7 @@ void WSWindowManager::handle_titlebar_mouse_event(WSWindow& window, MouseEvent&
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}
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}
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void WSWindowManager::process_mouse_event(MouseEvent& event)
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void WSWindowManager::process_mouse_event(WSMouseEvent& event)
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{
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if (event.type() == WSEvent::MouseUp && event.button() == MouseButton::Left) {
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if (m_drag_window) {
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@ -294,7 +294,7 @@ void WSWindowManager::process_mouse_event(MouseEvent& event)
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}
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// FIXME: Should we just alter the coordinates of the existing MouseEvent and pass it through?
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Point position { event.x() - window->rect().x(), event.y() - window->rect().y() };
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auto local_event = make<MouseEvent>(event.type(), position, event.buttons(), event.button());
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auto local_event = make<WSMouseEvent>(event.type(), position, event.buttons(), event.button());
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window->event(*local_event);
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return;
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}
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@ -379,10 +379,10 @@ void WSWindowManager::event(WSEvent& event)
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{
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ASSERT_INTERRUPTS_ENABLED();
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LOCKER(m_lock);
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if (event.isMouseEvent())
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return process_mouse_event(static_cast<MouseEvent&>(event));
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if (event.is_mouse_event())
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return process_mouse_event(static_cast<WSMouseEvent&>(event));
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if (event.isKeyEvent()) {
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if (event.is_key_event()) {
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// FIXME: This is a good place to hook key events globally. :)
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if (m_active_window)
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return m_active_window->event(event);
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@ -10,8 +10,8 @@
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#include "WSEventReceiver.h"
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class WSScreen;
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class MouseEvent;
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class PaintEvent;
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class WSMouseEvent;
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class WSPaintEvent;
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class WSWindow;
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class CharacterBitmap;
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class GraphicsBitmap;
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WSWindowManager();
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virtual ~WSWindowManager() override;
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void process_mouse_event(MouseEvent&);
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void handle_titlebar_mouse_event(WSWindow&, MouseEvent&);
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void process_mouse_event(WSMouseEvent&);
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void handle_titlebar_mouse_event(WSWindow&, WSMouseEvent&);
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void set_active_window(WSWindow*);
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