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LibGUI+WindowServer: Expose WindowServer client id to the client
This allows an WindowServer client to identify itself and allow future cross-client functionality in WindowServer.
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Notes:
sideshowbarker
2024-07-18 08:50:04 +09:00
Author: https://github.com/timmot
Commit: 522f6775a7
Pull-request: https://github.com/SerenityOS/serenity/pull/8636
Issue: https://github.com/SerenityOS/serenity/issues/8628
Issue: https://github.com/SerenityOS/serenity/issues/8630
Reviewed-by: https://github.com/alimpfard
Reviewed-by: https://github.com/awesomekling
4 changed files with 7 additions and 4 deletions
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@ -3,7 +3,7 @@
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endpoint WindowClient
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{
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fast_greet(Vector<Gfx::IntRect> screen_rects, u32 main_screen_index, u32 virtual_desktop_rows, u32 virtual_desktop_columns, Core::AnonymousBuffer theme_buffer, String default_font_query, String fixed_width_font_query) =|
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fast_greet(Vector<Gfx::IntRect> screen_rects, u32 main_screen_index, u32 virtual_desktop_rows, u32 virtual_desktop_columns, Core::AnonymousBuffer theme_buffer, String default_font_query, String fixed_width_font_query, i32 client_id) =|
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paint(i32 window_id, Gfx::IntSize window_size, Vector<Gfx::IntRect> rects) =|
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mouse_move(i32 window_id, Gfx::IntPoint mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta, bool is_drag, Vector<String> mime_types) =|
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