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LibJS+LibWeb: Let Realm store a plain Object for [[GlobalObject]]
This removes the requirement of having a global object that actually inherits from JS::GlobalObject, which is now a perfectly valid scenario. With the upcoming removal of wrapper objects in LibWeb, the HTML::Window object will inherit from DOM::EventTarget, which means it cannot also inherit from JS::GlobalObject.
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52543fc771
Notes:
sideshowbarker
2024-07-17 07:39:33 +09:00
Author: https://github.com/linusg
Commit: 52543fc771
Pull-request: https://github.com/SerenityOS/serenity/pull/15057
8 changed files with 20 additions and 20 deletions
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@ -42,7 +42,7 @@ JS::Realm& EnvironmentSettingsObject::realm()
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#concept-settings-object-global
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JS::GlobalObject& EnvironmentSettingsObject::global_object()
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JS::Object& EnvironmentSettingsObject::global_object()
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{
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// An environment settings object's Realm then has a [[GlobalObject]] field, which contains the environment settings object's global object.
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return realm().global_object();
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@ -294,7 +294,7 @@ JS::Realm& incumbent_realm()
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#concept-incumbent-global
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JS::GlobalObject& incumbent_global_object()
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JS::Object& incumbent_global_object()
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{
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// Similarly, the incumbent global object is the global object of the incumbent settings object.
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return incumbent_settings_object().global_object();
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@ -311,7 +311,7 @@ EnvironmentSettingsObject& current_settings_object()
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#current-global-object
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JS::GlobalObject& current_global_object()
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JS::Object& current_global_object()
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{
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auto& event_loop = HTML::main_thread_event_loop();
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auto& vm = event_loop.vm();
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@ -341,7 +341,7 @@ EnvironmentSettingsObject& relevant_settings_object(DOM::Node const& node)
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#concept-relevant-global
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JS::GlobalObject& relevant_global_object(JS::Object const& object)
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JS::Object& relevant_global_object(JS::Object const& object)
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{
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// Similarly, the relevant global object for a platform object o is the global object of the relevant Realm for o.
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return relevant_realm(object).global_object();
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