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LibWeb/WebGL: Implement texSubImage2D with ArrayBufferView
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github-actions[bot]
2024-12-05 20:42:11 +00:00
Author: https://github.com/Lubrsi
Commit: 5392aabded
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2791
Reviewed-by: https://github.com/gmta
Reviewed-by: https://github.com/shannonbooth
2 changed files with 14 additions and 1 deletions
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@ -30,7 +30,7 @@ interface mixin WebGLRenderingContextOverloads {
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undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
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undefined uniform1fv(WebGLUniformLocation? location, Float32List v);
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