LibGL: Support local viewer light model

We already had the implementation, but we were erroneously rejecting
`GL_LIGHT_MODEL_LOCAL_VIEWER` as a parameter to `glLightModel`.
This commit is contained in:
Jelle Raaijmakers 2022-03-06 01:41:19 +01:00 committed by Andreas Kling
parent c91e86e020
commit 53edb41d40
Notes: sideshowbarker 2024-07-17 20:58:35 +09:00

View file

@ -2787,8 +2787,9 @@ void SoftwareGLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLflo
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
RETURN_WITH_ERROR_IF(!(pname == GL_LIGHT_MODEL_AMBIENT
|| pname == GL_LIGHT_MODEL_TWO_SIDE),
RETURN_WITH_ERROR_IF(pname != GL_LIGHT_MODEL_LOCAL_VIEWER
&& pname != GL_LIGHT_MODEL_TWO_SIDE
&& pname != GL_LIGHT_MODEL_AMBIENT,
GL_INVALID_ENUM);
auto lighting_params = m_rasterizer.light_model();