diff --git a/Meta/Lagom/Tools/CodeGenerators/LibWeb/GenerateWebGLRenderingContext.cpp b/Meta/Lagom/Tools/CodeGenerators/LibWeb/GenerateWebGLRenderingContext.cpp index b453babd8bf..b32579d9a9c 100644 --- a/Meta/Lagom/Tools/CodeGenerators/LibWeb/GenerateWebGLRenderingContext.cpp +++ b/Meta/Lagom/Tools/CodeGenerators/LibWeb/GenerateWebGLRenderingContext.cpp @@ -698,39 +698,39 @@ public: } if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv) { - auto number_of_matrix_elements = function.name.substring_view(7, 1); - function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements); + auto number_of_vector_elements = function.name.substring_view(7, 1); + function_impl_generator.set("number_of_vector_elements", number_of_vector_elements); function_impl_generator.append(R"~~~( if (v.has>()) { auto& data = v.get>(); - glUniform@number_of_matrix_elements@fv(location->handle(), data.size() / @number_of_matrix_elements@, data.data()); + glUniform@number_of_vector_elements@fv(location->handle(), data.size() / @number_of_vector_elements@, data.data()); return; } auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& float32_array = verify_cast(typed_array_base); float const* data = float32_array.data().data(); - auto count = float32_array.array_length().length() / @number_of_matrix_elements@; - glUniform@number_of_matrix_elements@fv(location->handle(), count, data); + auto count = float32_array.array_length().length() / @number_of_vector_elements@; + glUniform@number_of_vector_elements@fv(location->handle(), count, data); )~~~"); continue; } if (function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) { - auto number_of_matrix_elements = function.name.substring_view(7, 1); - function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements); + auto number_of_vector_elements = function.name.substring_view(7, 1); + function_impl_generator.set("number_of_vector_elements", number_of_vector_elements); function_impl_generator.append(R"~~~( if (v.has>()) { auto& data = v.get>(); - glUniform@number_of_matrix_elements@iv(location->handle(), data.size() / @number_of_matrix_elements@, data.data()); + glUniform@number_of_vector_elements@iv(location->handle(), data.size() / @number_of_vector_elements@, data.data()); return; } auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& int32_array = verify_cast(typed_array_base); int const* data = int32_array.data().data(); - auto count = int32_array.array_length().length() / @number_of_matrix_elements@; - glUniform@number_of_matrix_elements@iv(location->handle(), count, data); + auto count = int32_array.array_length().length() / @number_of_vector_elements@; + glUniform@number_of_vector_elements@iv(location->handle(), count, data); )~~~"); continue; }