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LibDevTools: Introduce a Firefox DevTools server library
To aid with debugging web page issues in Ladybird without needing to implement a fully fledged inspector, we can implement the Firefox DevTools protocol and use their DevTools. The protocol is described here: https://firefox-source-docs.mozilla.org/devtools/backend/protocol.html This commit contains just enough to connect to Ladybird from a DevTools client.
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github-actions[bot]
2025-02-19 13:47:24 +00:00
Author: https://github.com/trflynn89
Commit: 58bc44ba2a
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3589
Reviewed-by: https://github.com/ADKaster
20 changed files with 947 additions and 0 deletions
68
Libraries/LibDevTools/DevToolsServer.h
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68
Libraries/LibDevTools/DevToolsServer.h
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/*
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* Copyright (c) 2025, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Error.h>
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#include <AK/HashMap.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/NonnullRefPtr.h>
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#include <LibCore/Socket.h>
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#include <LibDevTools/Actors/RootActor.h>
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#include <LibDevTools/Forward.h>
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namespace DevTools {
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using ActorRegistry = HashMap<ByteString, NonnullRefPtr<Actor>>;
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class DevToolsServer {
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public:
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static ErrorOr<NonnullOwnPtr<DevToolsServer>> create(DevToolsDelegate&, u16 port);
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~DevToolsServer();
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RefPtr<Connection>& connection() { return m_connection; }
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DevToolsDelegate const& delegate() const { return m_delegate; }
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ActorRegistry const& actor_registry() const { return m_actor_registry; }
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template<typename ActorType, typename... Args>
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ActorType& register_actor(Args&&... args)
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{
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ByteString name;
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if constexpr (IsSame<ActorType, RootActor>) {
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name = ActorType::base_name;
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} else {
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name = ByteString::formatted("server{}-{}{}", m_server_id, ActorType::base_name, m_actor_count);
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}
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auto actor = ActorType::create(*this, name, forward<Args>(args)...);
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m_actor_registry.set(name, actor);
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++m_actor_count;
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return actor;
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}
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private:
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explicit DevToolsServer(DevToolsDelegate&, NonnullRefPtr<Core::TCPServer>);
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ErrorOr<void> on_new_client();
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void on_message_received(JsonObject const&);
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void close_connection();
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NonnullRefPtr<Core::TCPServer> m_server;
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RefPtr<Connection> m_connection;
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DevToolsDelegate& m_delegate;
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ActorRegistry m_actor_registry;
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RefPtr<RootActor> m_root_actor { nullptr };
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u64 m_server_id { 0 };
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u64 m_actor_count { 0 };
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};
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}
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