LibWeb/WebGL2: Implement texStorage3D

This commit is contained in:
Luke Wilde 2024-12-13 18:29:30 +00:00 committed by Alexander Kalenik
commit 5cde82ac80
Notes: github-actions[bot] 2024-12-14 08:09:37 +00:00

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@ -308,7 +308,7 @@ interface mixin WebGL2RenderingContextBase {
// Texture objects // Texture objects
undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
[FIXME] undefined texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); undefined texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
[FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset); [FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);