LibGL: Fix glTexCoord behaviour

glTexCoord should behave like glColor. It only updates a gl context
variable that contains the current texture coordinates. The vertex is
only actually created once glVertex is called.
This commit is contained in:
Stephan Unverwerth 2021-08-16 15:13:19 +02:00 committed by Andreas Kling
commit 5e27da20f4
Notes: sideshowbarker 2024-07-18 05:30:57 +09:00
3 changed files with 11 additions and 11 deletions

View file

@ -119,6 +119,7 @@ private:
FloatVector4 m_clear_color = { 0.0f, 0.0f, 0.0f, 0.0f };
double m_clear_depth = { 1.0 };
FloatVector4 m_current_vertex_color = { 1.0f, 1.0f, 1.0f, 1.0f };
FloatVector4 m_current_vertex_tex_coord = { 0.0f, 0.0f, 0.0f, 0.0f };
Vector<GLVertex, 96> vertex_list;
Vector<GLTriangle, 32> triangle_list;