LibWeb: Draw floating replaced elements more correctly

Previously floating replaced elements were drawn incorrectly and also
twice.
This commit is contained in:
InvalidUsernameException 2024-12-22 18:21:31 +01:00 committed by Alexander Kalenik
commit 5f1a146afd
Notes: github-actions[bot] 2025-03-03 20:50:39 +00:00
3 changed files with 73 additions and 2 deletions

View file

@ -129,14 +129,27 @@ void StackingContext::paint_descendants(PaintContext& context, Paintable const&
// "For each one of these, treat the element as if it created a new stacking context, but any positioned
// descendants and descendants which actually create a new stacking context should be considered part of
// the parent stacking context, not this new one."
auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item() && !z_index.has_value();
if (should_be_treated_as_stacking_context) {
auto grid_item_should_be_treated_as_stacking_context = child.layout_node().is_grid_item() && !z_index.has_value();
if (grid_item_should_be_treated_as_stacking_context) {
// FIXME: This may not be fully correct with respect to the paint phases.
if (phase == StackingContextPaintPhase::Foreground)
paint_node_as_stacking_context(child, context);
return IterationDecision::Continue;
}
// https://drafts.csswg.org/css2/#painting-order
// All non-positioned floating descendants, in tree order. For each one of these, treat the
// element as if it created a new stacking context, but any positioned descendants and
// descendants which actually create a new stacking context should be considered part of the
// parent stacking context, not this new one.
auto floating_item_should_be_treated_as_stacking_context = child.is_floating() && !child.is_positioned() && !z_index.has_value();
if (floating_item_should_be_treated_as_stacking_context) {
if (phase == StackingContextPaintPhase::Floats) {
paint_node_as_stacking_context(child, context);
}
return IterationDecision::Continue;
}
if (child.is_positioned() && z_index.value_or(0) == 0)
return IterationDecision::Continue;