LibGL: Add depth buffer class

This commit is contained in:
Stephan Unverwerth 2021-05-08 22:18:34 +02:00 committed by Andreas Kling
parent a8fc4be47a
commit 608f81e6c2
Notes: sideshowbarker 2024-07-18 18:26:24 +09:00
3 changed files with 64 additions and 0 deletions

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@ -7,6 +7,7 @@ set(SOURCES
GLVert.cpp
SoftwareGLContext.cpp
SoftwareRasterizer.cpp
DepthBuffer.cpp
)
serenity_lib(LibGL gl)

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@ -0,0 +1,36 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "DepthBuffer.h"
namespace GL {
DepthBuffer::DepthBuffer(Gfx::IntSize const& size)
: m_size(size)
, m_data(new float[size.width() * size.height()])
{
}
DepthBuffer::~DepthBuffer()
{
delete[] m_data;
}
float* DepthBuffer::scanline(int y)
{
VERIFY(y >= 0 && y < m_size.height());
return &m_data[y * m_size.width()];
}
void DepthBuffer::clear(float depth)
{
int num_entries = m_size.width() * m_size.height();
for (int i = 0; i < num_entries; ++i) {
m_data[i] = depth;
}
}
}

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@ -0,0 +1,27 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Size.h>
namespace GL {
class DepthBuffer final {
public:
DepthBuffer(Gfx::IntSize const&);
~DepthBuffer();
float* scanline(int y);
void clear(float depth);
private:
Gfx::IntSize m_size;
float* m_data { nullptr };
};
}