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LibGfx: Remove unused file FloatPoint.h
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parent
b78e13cf2e
commit
609108f6b3
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sideshowbarker
2024-07-19 02:42:28 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/609108f6b3f
1 changed files with 0 additions and 196 deletions
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/LogStream.h>
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#include <AK/String.h>
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#include <LibGfx/Orientation.h>
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#include <LibGfx/Point.h>
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#include <math.h>
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namespace Gfx {
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class FloatRect;
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class FloatPoint {
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public:
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FloatPoint() { }
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FloatPoint(int x, int y)
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: m_x(x)
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, m_y(y)
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{
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}
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FloatPoint(float x, float y)
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: m_x(x)
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, m_y(y)
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{
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}
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FloatPoint(double x, double y)
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: m_x(x)
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, m_y(y)
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{
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}
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explicit FloatPoint(const IntPoint& other)
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: m_x(other.x())
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, m_y(other.y())
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{
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}
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float x() const { return m_x; }
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float y() const { return m_y; }
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void set_x(float x) { m_x = x; }
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void set_y(float y) { m_y = y; }
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void move_by(float dx, float dy)
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{
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m_x += dx;
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m_y += dy;
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}
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void move_by(const FloatPoint& delta)
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{
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move_by(delta.x(), delta.y());
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}
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FloatPoint translated(const FloatPoint& delta) const
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{
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FloatPoint point = *this;
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point.move_by(delta);
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return point;
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}
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FloatPoint translated(float dx, float dy) const
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{
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FloatPoint point = *this;
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point.move_by(dx, dy);
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return point;
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}
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void constrain(const FloatRect&);
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bool operator==(const FloatPoint& other) const
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{
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return m_x == other.m_x
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&& m_y == other.m_y;
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}
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bool operator!=(const FloatPoint& other) const
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{
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return !(*this == other);
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}
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FloatPoint operator-() const { return { -m_x, -m_y }; }
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FloatPoint operator-(float number) const { return { m_x - number, m_y - number }; }
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FloatPoint operator-(const FloatPoint& other) const { return { m_x - other.m_x, m_y - other.m_y }; }
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FloatPoint& operator-=(const FloatPoint& other)
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{
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m_x -= other.m_x;
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m_y -= other.m_y;
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return *this;
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}
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FloatPoint operator+(float number) const { return { m_x + number, m_y + number }; }
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FloatPoint operator+(const FloatPoint& other) const { return { m_x + other.m_x, m_y + other.m_y }; }
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FloatPoint& operator+=(const FloatPoint& other)
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{
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m_x += other.m_x;
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m_y += other.m_y;
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return *this;
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}
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FloatPoint operator*(float factor) const { return { m_x * factor, m_y * factor }; }
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FloatPoint& operator*=(float factor)
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{
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m_x *= factor;
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m_y *= factor;
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return *this;
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}
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FloatPoint operator/(float factor) const { return { m_x / factor, m_y / factor }; }
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FloatPoint& operator/=(float factor)
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{
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m_x /= factor;
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m_y /= factor;
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return *this;
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}
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float distance_from(const FloatPoint& other) const
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{
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if (*this == other)
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return 0;
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return sqrtf(powf(m_x - other.m_x, 2.0f) + powf(m_y - other.m_y, 2.0f));
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}
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String to_string() const { return String::format("[%g,%g]", x(), y()); }
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bool is_null() const { return !m_x && !m_y; }
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float primary_offset_for_orientation(Orientation orientation) const
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{
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return orientation == Orientation::Vertical ? y() : x();
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}
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void set_primary_offset_for_orientation(Orientation orientation, float value)
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{
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if (orientation == Orientation::Vertical)
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set_y(value);
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else
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set_x(value);
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}
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float secondary_offset_for_orientation(Orientation orientation) const
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{
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return orientation == Orientation::Vertical ? x() : y();
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}
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void set_secondary_offset_for_orientation(Orientation orientation, float value)
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{
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if (orientation == Orientation::Vertical)
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set_x(value);
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else
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set_y(value);
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}
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IntPoint to_int_point() const { return IntPoint(x(), y()); }
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private:
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float m_x { 0 };
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float m_y { 0 };
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};
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inline const LogStream& operator<<(const LogStream& stream, const FloatPoint& value)
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{
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return stream << value.to_string();
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}
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}
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