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LibJS: Move native objects towards two-pass construction
To make sure that everything is set up correctly in objects before we start adding properties to them, we split cell allocation into 3 steps: 1. Allocate a cell of appropriate size from the Heap 2. Call the C++ constructor on the cell 3. Call initialize() on the constructed object The job of initialize() is to define all the initial properties. Doing it in a second pass guarantees that the Object has a valid Shape and can find its own GlobalObject.
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sideshowbarker
2024-07-19 05:32:08 +09:00
Author: https://github.com/awesomekling
Commit: 64513f3c23
83 changed files with 295 additions and 167 deletions
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@ -49,7 +49,7 @@ static ScriptFunction* script_function_from(Interpreter& interpreter)
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ScriptFunction* ScriptFunction::create(GlobalObject& global_object, const FlyString& name, const Statement& body, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, LexicalEnvironment* parent_environment, bool is_arrow_function)
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{
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return global_object.heap().allocate<ScriptFunction>(name, body, move(parameters), m_function_length, parent_environment, *global_object.function_prototype(), is_arrow_function);
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return global_object.heap().allocate<ScriptFunction>(global_object, name, body, move(parameters), m_function_length, parent_environment, *global_object.function_prototype(), is_arrow_function);
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}
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ScriptFunction::ScriptFunction(const FlyString& name, const Statement& body, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, LexicalEnvironment* parent_environment, Object& prototype, bool is_arrow_function)
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@ -93,7 +93,7 @@ LexicalEnvironment* ScriptFunction::create_environment()
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}
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if (variables.is_empty())
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return m_parent_environment;
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return heap().allocate<LexicalEnvironment>(move(variables), m_parent_environment);
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return heap().allocate<LexicalEnvironment>(global_object(), move(variables), m_parent_environment);
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}
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Value ScriptFunction::call(Interpreter& interpreter)
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