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LibWeb: Save ScrollState snapshot in DisplayList to avoid race condition
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With this change we save a copy of of scroll state at the time of recording a display list, instead of actual ScrollState pointer that could be modifed by the main thread while display list is beings rasterized on the rendering thread, which leads to a frame painted with inconsistent scroll state. Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
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parent
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6507d23e29
Notes:
github-actions[bot]
2025-04-12 00:56:11 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 6507d23e29
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4327
18 changed files with 85 additions and 29 deletions
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@ -57,17 +57,17 @@ void RenderingThread::rendering_thread_loop()
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}
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auto painting_surface = painting_surface_for_backing_store(task->backing_store);
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m_skia_player->execute(*task->display_list, painting_surface);
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m_skia_player->execute(*task->display_list, task->scroll_state_snapshot, painting_surface);
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m_main_thread_event_loop.deferred_invoke([callback = move(task->callback)] {
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callback();
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});
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}
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}
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void RenderingThread::enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList> display_list, NonnullRefPtr<Painting::BackingStore> backing_store, Function<void()>&& callback)
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void RenderingThread::enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList> display_list, Painting::ScrollStateSnapshot&& scroll_state_snapshot, NonnullRefPtr<Painting::BackingStore> backing_store, Function<void()>&& callback)
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{
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Threading::MutexLocker const locker { m_rendering_task_mutex };
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m_rendering_tasks.enqueue(Task { move(display_list), move(backing_store), move(callback) });
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m_rendering_tasks.enqueue(Task { move(display_list), move(scroll_state_snapshot), move(backing_store), move(callback) });
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m_rendering_task_ready_wake_condition.signal();
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}
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