LibWeb: Save ScrollState snapshot in DisplayList to avoid race condition
Some checks are pending
CI / Lagom (arm64, Sanitizer_CI, false, macos-15, macOS, Clang) (push) Waiting to run
CI / Lagom (x86_64, Fuzzers_CI, false, ubuntu-24.04, Linux, Clang) (push) Waiting to run
CI / Lagom (x86_64, Sanitizer_CI, false, ubuntu-24.04, Linux, GNU) (push) Waiting to run
CI / Lagom (x86_64, Sanitizer_CI, true, ubuntu-24.04, Linux, Clang) (push) Waiting to run
Package the js repl as a binary artifact / build-and-package (arm64, macos-15, macOS, macOS-universal2) (push) Waiting to run
Package the js repl as a binary artifact / build-and-package (x86_64, ubuntu-24.04, Linux, Linux-x86_64) (push) Waiting to run
Run test262 and test-wasm / run_and_update_results (push) Waiting to run
Lint Code / lint (push) Waiting to run
Label PRs with merge conflicts / auto-labeler (push) Waiting to run
Push notes / build (push) Waiting to run

With this change we save a copy of of scroll state at the time of
recording a display list, instead of actual ScrollState pointer that
could be modifed by the main thread while display list is beings
rasterized on the rendering thread, which leads to a frame painted with
inconsistent scroll state.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
This commit is contained in:
Aliaksandr Kalenik 2025-04-11 20:00:56 +02:00 committed by Alexander Kalenik
commit 6507d23e29
Notes: github-actions[bot] 2025-04-12 00:56:11 +00:00
18 changed files with 85 additions and 29 deletions

View file

@ -28,7 +28,7 @@ public:
void start(DisplayListPlayerType);
void set_skia_player(OwnPtr<Painting::DisplayListPlayerSkia>&& player) { m_skia_player = move(player); }
void set_skia_backend_context(RefPtr<Gfx::SkiaBackendContext> context) { m_skia_backend_context = move(context); }
void enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList>, NonnullRefPtr<Painting::BackingStore>, Function<void()>&& callback);
void enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList>, Painting::ScrollStateSnapshot&&, NonnullRefPtr<Painting::BackingStore>, Function<void()>&& callback);
void clear_bitmap_to_surface_cache();
private:
@ -46,6 +46,7 @@ private:
struct Task {
NonnullRefPtr<Painting::DisplayList> display_list;
Painting::ScrollStateSnapshot scroll_state_snapshot;
NonnullRefPtr<Painting::BackingStore> backing_store;
Function<void()> callback;
};