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LibWeb: Save ScrollState snapshot in DisplayList to avoid race condition
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With this change we save a copy of of scroll state at the time of recording a display list, instead of actual ScrollState pointer that could be modifed by the main thread while display list is beings rasterized on the rendering thread, which leads to a frame painted with inconsistent scroll state. Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
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6507d23e29
Notes:
github-actions[bot]
2025-04-12 00:56:11 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 6507d23e29
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4327
18 changed files with 85 additions and 29 deletions
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@ -28,7 +28,7 @@ public:
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void start(DisplayListPlayerType);
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void set_skia_player(OwnPtr<Painting::DisplayListPlayerSkia>&& player) { m_skia_player = move(player); }
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void set_skia_backend_context(RefPtr<Gfx::SkiaBackendContext> context) { m_skia_backend_context = move(context); }
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void enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList>, NonnullRefPtr<Painting::BackingStore>, Function<void()>&& callback);
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void enqueue_rendering_task(NonnullRefPtr<Painting::DisplayList>, Painting::ScrollStateSnapshot&&, NonnullRefPtr<Painting::BackingStore>, Function<void()>&& callback);
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void clear_bitmap_to_surface_cache();
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private:
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@ -46,6 +46,7 @@ private:
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struct Task {
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NonnullRefPtr<Painting::DisplayList> display_list;
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Painting::ScrollStateSnapshot scroll_state_snapshot;
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NonnullRefPtr<Painting::BackingStore> backing_store;
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Function<void()> callback;
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};
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