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LibWeb: Save ScrollState snapshot in DisplayList to avoid race condition
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With this change we save a copy of of scroll state at the time of recording a display list, instead of actual ScrollState pointer that could be modifed by the main thread while display list is beings rasterized on the rendering thread, which leads to a frame painted with inconsistent scroll state. Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
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parent
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commit
6507d23e29
Notes:
github-actions[bot]
2025-04-12 00:56:11 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 6507d23e29
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4327
18 changed files with 85 additions and 29 deletions
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@ -35,18 +35,18 @@ static bool command_is_clip_or_mask(Command const& command)
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});
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}
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void DisplayListPlayer::execute(DisplayList& display_list, RefPtr<Gfx::PaintingSurface> surface)
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void DisplayListPlayer::execute(DisplayList& display_list, ScrollStateSnapshot const& scroll_state, RefPtr<Gfx::PaintingSurface> surface)
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{
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if (surface) {
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surface->lock_context();
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}
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execute_impl(display_list, surface);
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execute_impl(display_list, scroll_state, surface);
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if (surface) {
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surface->unlock_context();
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}
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}
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void DisplayListPlayer::execute_impl(DisplayList& display_list, RefPtr<Gfx::PaintingSurface> surface)
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void DisplayListPlayer::execute_impl(DisplayList& display_list, ScrollStateSnapshot const& scroll_state, RefPtr<Gfx::PaintingSurface> surface)
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{
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if (surface)
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m_surfaces.append(*surface);
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@ -56,7 +56,6 @@ void DisplayListPlayer::execute_impl(DisplayList& display_list, RefPtr<Gfx::Pain
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};
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auto const& commands = display_list.commands();
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auto const& scroll_state = display_list.scroll_state();
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auto device_pixels_per_css_pixel = display_list.device_pixels_per_css_pixel();
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VERIFY(!m_surfaces.is_empty());
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