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LibWeb: Save ScrollState snapshot in DisplayList to avoid race condition
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With this change we save a copy of of scroll state at the time of recording a display list, instead of actual ScrollState pointer that could be modifed by the main thread while display list is beings rasterized on the rendering thread, which leads to a frame painted with inconsistent scroll state. Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
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6507d23e29
Notes:
github-actions[bot]
2025-04-12 00:56:11 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 6507d23e29
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/4327
18 changed files with 85 additions and 29 deletions
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@ -100,7 +100,8 @@ RefPtr<Gfx::ImmutableBitmap> SVGMaskable::calculate_mask_of_svg(PaintContext& co
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StackingContext::paint_svg(paint_context, paintable, PaintPhase::Foreground);
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auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(*mask_bitmap);
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DisplayListPlayerSkia display_list_player;
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display_list_player.execute(display_list, painting_surface);
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ScrollStateSnapshot scroll_state_snapshot;
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display_list_player.execute(display_list, scroll_state_snapshot, painting_surface);
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return mask_bitmap;
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};
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RefPtr<Gfx::Bitmap> mask_bitmap = {};
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