LibWeb: Save ScrollState snapshot in DisplayList to avoid race condition
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With this change we save a copy of of scroll state at the time of
recording a display list, instead of actual ScrollState pointer that
could be modifed by the main thread while display list is beings
rasterized on the rendering thread, which leads to a frame painted with
inconsistent scroll state.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/4288
This commit is contained in:
Aliaksandr Kalenik 2025-04-11 20:00:56 +02:00 committed by Alexander Kalenik
commit 6507d23e29
Notes: github-actions[bot] 2025-04-12 00:56:11 +00:00
18 changed files with 85 additions and 29 deletions

View file

@ -106,7 +106,8 @@ RefPtr<Gfx::Bitmap> SVGDecodedImageData::render(Gfx::IntSize size) const
case DisplayListPlayerType::SkiaCPU: {
auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(*bitmap);
Painting::DisplayListPlayerSkia display_list_player;
display_list_player.execute(*display_list, painting_surface);
Painting::ScrollStateSnapshot scroll_state_snapshot;
display_list_player.execute(*display_list, scroll_state_snapshot, painting_surface);
break;
}
default: