mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-10-20 23:19:44 +00:00
LibWeb/WebGL: Move Float32List
-> Span<float>
conversion into helper
This allows to remove lots of duplicated code.
This commit is contained in:
parent
d54cab60a8
commit
655cd339a7
Notes:
github-actions[bot]
2025-09-30 14:48:27 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 655cd339a7
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/6346
Reviewed-by: https://github.com/gmta
4 changed files with 84 additions and 359 deletions
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@ -368,22 +368,8 @@ void WebGLRenderingContextImpl::uniform1fv(GC::Root<WebGLUniformLocation> locati
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if (!location)
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return;
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float const* data = nullptr;
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size_t count = 0;
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if (v.has<Vector<float>>()) {
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auto& vector = v.get<Vector<float>>();
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data = vector.data();
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count = vector.size();
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} else if (v.has<GC::Root<JS::Float32Array>>()) {
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auto& float32_array = *v.get<GC::Root<JS::Float32Array>>();
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data = float32_array.data().data();
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count = float32_array.array_length().length();
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} else {
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VERIFY_NOT_REACHED();
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}
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glUniform1fv(location->handle(), count / 1, data);
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auto span = span_from_float32_list(v);
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glUniform1fv(location->handle(), span.size(), span.data());
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}
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void WebGLRenderingContextImpl::uniform2fv(GC::Root<WebGLUniformLocation> location, Float32List v)
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@ -392,22 +378,8 @@ void WebGLRenderingContextImpl::uniform2fv(GC::Root<WebGLUniformLocation> locati
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if (!location)
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return;
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float const* data = nullptr;
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size_t count = 0;
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if (v.has<Vector<float>>()) {
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auto& vector = v.get<Vector<float>>();
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data = vector.data();
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count = vector.size();
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} else if (v.has<GC::Root<JS::Float32Array>>()) {
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auto& float32_array = *v.get<GC::Root<JS::Float32Array>>();
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data = float32_array.data().data();
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count = float32_array.array_length().length();
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} else {
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VERIFY_NOT_REACHED();
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}
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glUniform2fv(location->handle(), count / 2, data);
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auto span = span_from_float32_list(v);
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glUniform2fv(location->handle(), span.size() / 2, span.data());
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}
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void WebGLRenderingContextImpl::uniform3fv(GC::Root<WebGLUniformLocation> location, Float32List v)
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@ -416,22 +388,8 @@ void WebGLRenderingContextImpl::uniform3fv(GC::Root<WebGLUniformLocation> locati
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if (!location)
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return;
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float const* data = nullptr;
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size_t count = 0;
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if (v.has<Vector<float>>()) {
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auto& vector = v.get<Vector<float>>();
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data = vector.data();
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count = vector.size();
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} else if (v.has<GC::Root<JS::Float32Array>>()) {
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auto& float32_array = *v.get<GC::Root<JS::Float32Array>>();
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data = float32_array.data().data();
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count = float32_array.array_length().length();
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} else {
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VERIFY_NOT_REACHED();
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}
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glUniform3fv(location->handle(), count / 3, data);
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auto span = span_from_float32_list(v);
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glUniform3fv(location->handle(), span.size() / 3, span.data());
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}
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void WebGLRenderingContextImpl::uniform4fv(GC::Root<WebGLUniformLocation> location, Float32List v)
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@ -440,22 +398,8 @@ void WebGLRenderingContextImpl::uniform4fv(GC::Root<WebGLUniformLocation> locati
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if (!location)
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return;
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float const* data = nullptr;
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size_t count = 0;
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if (v.has<Vector<float>>()) {
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auto& vector = v.get<Vector<float>>();
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data = vector.data();
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count = vector.size();
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} else if (v.has<GC::Root<JS::Float32Array>>()) {
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auto& float32_array = *v.get<GC::Root<JS::Float32Array>>();
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data = float32_array.data().data();
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count = float32_array.array_length().length();
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} else {
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VERIFY_NOT_REACHED();
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}
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glUniform4fv(location->handle(), count / 4, data);
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auto span = span_from_float32_list(v);
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glUniform4fv(location->handle(), span.size() / 4, span.data());
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}
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void WebGLRenderingContextImpl::uniform1iv(GC::Root<WebGLUniformLocation> location, Variant<GC::Root<WebIDL::BufferSource>, Vector<WebIDL::Long>> v)
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@ -564,21 +508,9 @@ void WebGLRenderingContextImpl::uniform_matrix2fv(GC::Root<WebGLUniformLocation>
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if (!location)
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return;
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auto matrix_size = 2 * 2;
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float const* raw_data = nullptr;
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u64 count = 0;
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if (value.has<Vector<float>>()) {
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auto& vector_data = value.get<Vector<float>>();
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raw_data = vector_data.data();
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count = vector_data.size() / matrix_size;
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} else {
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auto& float32_array = *value.get<GC::Root<JS::Float32Array>>();
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raw_data = float32_array.data().data();
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count = float32_array.array_length().length() / matrix_size;
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}
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glUniformMatrix2fv(location->handle(), count, transpose, raw_data);
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auto span = span_from_float32_list(value);
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glUniformMatrix2fv(location->handle(), span.size() / matrix_size, transpose, span.data());
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}
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void WebGLRenderingContextImpl::uniform_matrix3fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List value)
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@ -587,21 +519,9 @@ void WebGLRenderingContextImpl::uniform_matrix3fv(GC::Root<WebGLUniformLocation>
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if (!location)
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return;
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auto matrix_size = 3 * 3;
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float const* raw_data = nullptr;
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u64 count = 0;
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if (value.has<Vector<float>>()) {
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auto& vector_data = value.get<Vector<float>>();
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raw_data = vector_data.data();
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count = vector_data.size() / matrix_size;
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} else {
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auto& float32_array = *value.get<GC::Root<JS::Float32Array>>();
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raw_data = float32_array.data().data();
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count = float32_array.array_length().length() / matrix_size;
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}
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glUniformMatrix3fv(location->handle(), count, transpose, raw_data);
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auto span = span_from_float32_list(value);
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glUniformMatrix3fv(location->handle(), span.size() / matrix_size, transpose, span.data());
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}
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void WebGLRenderingContextImpl::uniform_matrix4fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List value)
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@ -610,21 +530,9 @@ void WebGLRenderingContextImpl::uniform_matrix4fv(GC::Root<WebGLUniformLocation>
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if (!location)
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return;
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auto matrix_size = 4 * 4;
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float const* raw_data = nullptr;
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u64 count = 0;
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if (value.has<Vector<float>>()) {
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auto& vector_data = value.get<Vector<float>>();
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raw_data = vector_data.data();
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count = vector_data.size() / matrix_size;
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} else {
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auto& float32_array = *value.get<GC::Root<JS::Float32Array>>();
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raw_data = float32_array.data().data();
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count = float32_array.array_length().length() / matrix_size;
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}
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glUniformMatrix4fv(location->handle(), count, transpose, raw_data);
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auto span = span_from_float32_list(value);
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glUniformMatrix4fv(location->handle(), span.size() / matrix_size, transpose, span.data());
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}
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void WebGLRenderingContextImpl::active_texture(WebIDL::UnsignedLong texture)
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@ -2272,100 +2180,48 @@ void WebGLRenderingContextImpl::vertex_attrib1fv(WebIDL::UnsignedLong index, Flo
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{
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m_context->make_current();
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if (values.has<Vector<float>>()) {
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auto& data = values.get<Vector<float>>();
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if (data.size() < 1) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glVertexAttrib1fv(index, data.data());
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return;
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}
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auto& float32_array = *values.get<GC::Root<JS::Float32Array>>();
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if (float32_array.byte_length().length() < 1 * sizeof(float)) {
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auto span = span_from_float32_list(values);
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if (span.size() < 1) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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float const* data = float32_array.data().data();
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glVertexAttrib1fv(index, data);
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glVertexAttrib1fv(index, span.data());
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}
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void WebGLRenderingContextImpl::vertex_attrib2fv(WebIDL::UnsignedLong index, Float32List values)
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{
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m_context->make_current();
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if (values.has<Vector<float>>()) {
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auto& data = values.get<Vector<float>>();
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if (data.size() < 2) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glVertexAttrib2fv(index, data.data());
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return;
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}
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auto& float32_array = *values.get<GC::Root<JS::Float32Array>>();
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if (float32_array.byte_length().length() < 2 * sizeof(float)) {
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auto span = span_from_float32_list(values);
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if (span.size() < 2) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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float const* data = float32_array.data().data();
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glVertexAttrib2fv(index, data);
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glVertexAttrib2fv(index, span.data());
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}
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void WebGLRenderingContextImpl::vertex_attrib3fv(WebIDL::UnsignedLong index, Float32List values)
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{
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m_context->make_current();
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if (values.has<Vector<float>>()) {
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auto& data = values.get<Vector<float>>();
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if (data.size() < 3) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glVertexAttrib3fv(index, data.data());
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return;
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}
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auto& float32_array = *values.get<GC::Root<JS::Float32Array>>();
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if (float32_array.byte_length().length() < 3 * sizeof(float)) {
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auto span = span_from_float32_list(values);
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if (span.size() < 3) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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float const* data = float32_array.data().data();
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glVertexAttrib3fv(index, data);
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glVertexAttrib3fv(index, span.data());
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}
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void WebGLRenderingContextImpl::vertex_attrib4fv(WebIDL::UnsignedLong index, Float32List values)
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{
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m_context->make_current();
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if (values.has<Vector<float>>()) {
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auto& data = values.get<Vector<float>>();
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if (data.size() < 4) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glVertexAttrib4fv(index, data.data());
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return;
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}
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auto& float32_array = *values.get<GC::Root<JS::Float32Array>>();
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if (float32_array.byte_length().length() < 4 * sizeof(float)) {
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auto span = span_from_float32_list(values);
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if (span.size() < 4) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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float const* data = float32_array.data().data();
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glVertexAttrib4fv(index, data);
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glVertexAttrib4fv(index, span.data());
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}
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void WebGLRenderingContextImpl::vertex_attrib_pointer(WebIDL::UnsignedLong index, WebIDL::Long size, WebIDL::UnsignedLong type, bool normalized, WebIDL::Long stride, WebIDL::LongLong offset)
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