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LibWeb: Implement SVGLength's read-only property
An SVGLength can be read-only, e.g. all animVal values cannot be modified. Implement this for all instantiations of SVGLength. While we're here, add `fake_animated_length_fixme()` so we can easily find all sites where we need to improve our animated length game.
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parent
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commit
676f5837b3
Notes:
github-actions[bot]
2025-08-27 09:51:30 +00:00
Author: https://github.com/gmta
Commit: 676f5837b3
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/5994
16 changed files with 175 additions and 113 deletions
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@ -158,9 +158,9 @@ GC::Ref<SVGAnimatedLength> SVGRectElement::x() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementYAttribute
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@ -168,9 +168,9 @@ GC::Ref<SVGAnimatedLength> SVGRectElement::y() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementWidthAttribute
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@ -178,9 +178,9 @@ GC::Ref<SVGAnimatedLength> SVGRectElement::width() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_width.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_width.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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auto base_length = SVGLength::create(realm(), 0, m_width.value_or(0), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_width.value_or(0), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementHeightAttribute
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@ -188,9 +188,9 @@ GC::Ref<SVGAnimatedLength> SVGRectElement::height() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_height.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_height.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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auto base_length = SVGLength::create(realm(), 0, m_height.value_or(0), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_height.value_or(0), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementRXAttribute
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@ -198,9 +198,9 @@ GC::Ref<SVGAnimatedLength> SVGRectElement::rx() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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auto base_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementRYAttribute
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@ -208,9 +208,9 @@ GC::Ref<SVGAnimatedLength> SVGRectElement::ry() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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auto base_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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}
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