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LibWeb: Implement SVGLength's read-only property
An SVGLength can be read-only, e.g. all animVal values cannot be modified. Implement this for all instantiations of SVGLength. While we're here, add `fake_animated_length_fixme()` so we can easily find all sites where we need to improve our animated length game.
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Notes:
github-actions[bot]
2025-08-27 09:51:30 +00:00
Author: https://github.com/gmta
Commit: 676f5837b3
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/5994
16 changed files with 175 additions and 113 deletions
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@ -215,9 +215,9 @@ GC::Ref<SVGAnimatedLength> SVGUseElement::x() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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auto base_length = SVGLength::create(realm(), 0, m_x.value_or(0), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_x.value_or(0), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementYAttribute
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@ -225,21 +225,19 @@ GC::Ref<SVGAnimatedLength> SVGUseElement::y() const
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{
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// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
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// FIXME: Create a proper animated value when animations are supported.
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0));
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0));
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return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length));
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auto base_length = SVGLength::create(realm(), 0, m_y.value_or(0), SVGLength::ReadOnly::No);
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auto anim_length = SVGLength::create(realm(), 0, m_y.value_or(0), SVGLength::ReadOnly::Yes);
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return SVGAnimatedLength::create(realm(), base_length, anim_length);
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}
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GC::Ref<SVGAnimatedLength> SVGUseElement::width() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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return fake_animated_length_fixme();
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}
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GC::Ref<SVGAnimatedLength> SVGUseElement::height() const
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{
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// FIXME: Implement this properly.
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return SVGAnimatedLength::create(realm(), SVGLength::create(realm(), 0, 0), SVGLength::create(realm(), 0, 0));
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return fake_animated_length_fixme();
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}
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// https://svgwg.org/svg2-draft/struct.html#TermInstanceRoot
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