LibWeb/SVG: Move path data into Path.{h,cpp}

More things need this than just the `<path>` element, so let's avoid
having to include `SVGPathElement.h` in places that don't need it.

Minor changes at the same time:
- Wrap it in a Path class
- Specify underlying type for PathInstructionType
- Make a couple of free functions into methods
- Give PathInstruction an operator==

No functionality changes.
This commit is contained in:
Sam Atkins 2025-07-17 15:04:25 +01:00 committed by Alexander Kalenik
commit 6b53454b68
Notes: github-actions[bot] 2025-07-17 18:00:44 +00:00
9 changed files with 322 additions and 272 deletions

View file

@ -0,0 +1,60 @@
/*
* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
* Copyright (c) 2022-2025, Sam Atkins <sam@ladybird.org>
* Copyright (c) 2024, Tim Ledbetter <timledbetter@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Span.h>
#include <AK/Types.h>
#include <AK/Vector.h>
#include <LibGfx/Forward.h>
namespace Web::SVG {
enum class PathInstructionType : u8 {
Move,
ClosePath,
Line,
HorizontalLine,
VerticalLine,
Curve,
SmoothCurve,
QuadraticBezierCurve,
SmoothQuadraticBezierCurve,
EllipticalArc,
Invalid,
};
struct PathInstruction {
PathInstructionType type;
bool absolute;
Vector<float> data;
bool operator==(PathInstruction const&) const = default;
void dump() const;
};
class Path {
public:
Path() = default;
explicit Path(Vector<PathInstruction> instructions)
: m_instructions(move(instructions))
{
}
ReadonlySpan<PathInstruction> instructions() const { return m_instructions; }
[[nodiscard]] Gfx::Path to_gfx_path() const;
bool operator==(Path const&) const = default;
private:
Vector<PathInstruction> m_instructions;
};
}