LibWeb: Use as to cast global object to WindowOrWorkerGlobalScopeMixin

No functional changes.
This commit is contained in:
Tim Ledbetter 2025-02-02 15:42:57 +00:00 committed by Jelle Raaijmakers
commit 6d7b7e7822
Notes: github-actions[bot] 2025-02-02 16:19:57 +00:00
10 changed files with 30 additions and 44 deletions

View file

@ -176,9 +176,8 @@ void EventSource::initialize(JS::Realm& realm)
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(EventSource);
auto* relevant_global = dynamic_cast<HTML::WindowOrWorkerGlobalScopeMixin*>(&HTML::relevant_global_object(*this));
VERIFY(relevant_global);
relevant_global->register_event_source({}, *this);
auto& relevant_global = as<HTML::WindowOrWorkerGlobalScopeMixin>(HTML::relevant_global_object(*this));
relevant_global.register_event_source({}, *this);
}
// https://html.spec.whatwg.org/multipage/server-sent-events.html#garbage-collection
@ -191,9 +190,8 @@ void EventSource::finalize()
m_fetch_controller->abort(realm(), {});
}
auto* relevant_global = dynamic_cast<HTML::WindowOrWorkerGlobalScopeMixin*>(&HTML::relevant_global_object(*this));
VERIFY(relevant_global);
relevant_global->unregister_event_source({}, *this);
auto& relevant_global = as<HTML::WindowOrWorkerGlobalScopeMixin>(HTML::relevant_global_object(*this));
relevant_global.unregister_event_source({}, *this);
}
void EventSource::visit_edges(Cell::Visitor& visitor)

View file

@ -128,9 +128,8 @@ JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, GC::Ptr<JS::Envi
VERIFY(rethrow_errors == RethrowErrors::No);
// 1. Report an exception given by evaluationStatus.[[Value]] for realms's global object.
auto* window_or_worker = dynamic_cast<WindowOrWorkerGlobalScopeMixin*>(&realm.global_object());
VERIFY(window_or_worker);
window_or_worker->report_an_exception(*evaluation_status.value());
auto& window_or_worker = as<WindowOrWorkerGlobalScopeMixin>(realm.global_object());
window_or_worker.report_an_exception(*evaluation_status.value());
// 2. Clean up after running script with realm.
clean_up_after_running_script(realm);