LibWeb+LibJS: Make the EventTarget hierarchy (incl. DOM) GC-allocated

This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.

There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This commit is contained in:
Andreas Kling 2022-08-28 13:42:07 +02:00
parent bb547ce1c4
commit 6f433c8656
Notes: sideshowbarker 2024-07-17 07:28:15 +09:00
445 changed files with 4797 additions and 4268 deletions

View file

@ -6,7 +6,7 @@
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/Bindings/WindowObject.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/WebAssembly/WebAssemblyModuleConstructor.h>
#include <LibWeb/WebAssembly/WebAssemblyModuleObject.h>
#include <LibWeb/WebAssembly/WebAssemblyModulePrototype.h>
@ -40,7 +40,7 @@ JS::ThrowCompletionOr<JS::Object*> WebAssemblyModuleConstructor::construct(Funct
void WebAssemblyModuleConstructor::initialize(JS::Realm& realm)
{
auto& vm = this->vm();
auto& window = static_cast<WindowObject&>(realm.global_object());
auto& window = verify_cast<HTML::Window>(realm.global_object());
NativeFunction::initialize(realm);
define_direct_property(vm.names.prototype, &window.ensure_web_prototype<WebAssemblyModulePrototype>("WebAssemblyModulePrototype"), 0);