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LibWeb: Make SVGs respect their CSS transforms
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parent
15741350ba
commit
6f52064c4f
Notes:
github-actions[bot]
2024-11-24 13:32:12 +00:00
Author: https://github.com/Psychpsyo
Commit: 6f52064c4f
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2510
5 changed files with 76 additions and 48 deletions
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@ -51,60 +51,61 @@ static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 ma
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return matrix;
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}
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void SVGSVGPaintable::paint_svg_box(PaintContext& context, PaintableBox const& svg_box, PaintPhase phase)
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{
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auto const& computed_values = svg_box.computed_values();
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auto filters = svg_box.computed_values().filter();
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auto masking_area = svg_box.get_masking_area();
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auto needs_to_save_state = computed_values.opacity() < 1 || svg_box.has_css_transform() || svg_box.get_masking_area().has_value() || !filters.is_none();
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if (needs_to_save_state) {
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context.display_list_recorder().save();
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}
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if (computed_values.opacity() < 1) {
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context.display_list_recorder().apply_opacity(computed_values.opacity());
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}
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context.display_list_recorder().apply_filters(filters);
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if (svg_box.has_css_transform()) {
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auto transform_matrix = svg_box.transform();
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Gfx::FloatPoint transform_origin = svg_box.transform_origin().template to_type<float>();
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auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
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context.display_list_recorder().apply_transform(transform_origin.scaled(to_device_pixels_scale), matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale));
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}
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if (masking_area.has_value()) {
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if (masking_area->is_empty())
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return;
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auto mask_bitmap = svg_box.calculate_mask(context, *masking_area);
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if (mask_bitmap) {
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auto source_paintable_rect = context.enclosing_device_rect(*masking_area).template to_type<int>();
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auto origin = source_paintable_rect.location();
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context.display_list_recorder().apply_mask_bitmap(origin, mask_bitmap.release_nonnull(), *svg_box.get_mask_type());
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}
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}
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svg_box.before_paint(context, PaintPhase::Foreground);
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svg_box.paint(context, PaintPhase::Foreground);
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svg_box.after_paint(context, PaintPhase::Foreground);
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paint_descendants(context, svg_box, phase);
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if (needs_to_save_state) {
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context.display_list_recorder().restore();
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}
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}
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void SVGSVGPaintable::paint_descendants(PaintContext& context, PaintableBox const& paintable, PaintPhase phase)
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{
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if (phase != PaintPhase::Foreground)
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return;
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auto paint_svg_box = [&](auto& svg_box) {
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auto const& computed_values = svg_box.computed_values();
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auto filters = paintable.computed_values().filter();
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auto masking_area = svg_box.get_masking_area();
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auto needs_to_save_state = computed_values.opacity() < 1 || svg_box.has_css_transform() || svg_box.get_masking_area().has_value() || !filters.is_none();
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if (needs_to_save_state) {
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context.display_list_recorder().save();
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}
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if (computed_values.opacity() < 1) {
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context.display_list_recorder().apply_opacity(computed_values.opacity());
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}
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context.display_list_recorder().apply_filters(filters);
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if (svg_box.has_css_transform()) {
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auto transform_matrix = svg_box.transform();
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Gfx::FloatPoint transform_origin = svg_box.transform_origin().template to_type<float>();
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auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
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context.display_list_recorder().apply_transform(transform_origin.scaled(to_device_pixels_scale), matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale));
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}
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if (masking_area.has_value()) {
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if (masking_area->is_empty())
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return;
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auto mask_bitmap = svg_box.calculate_mask(context, *masking_area);
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if (mask_bitmap) {
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auto source_paintable_rect = context.enclosing_device_rect(*masking_area).template to_type<int>();
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auto origin = source_paintable_rect.location();
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context.display_list_recorder().apply_mask_bitmap(origin, mask_bitmap.release_nonnull(), *svg_box.get_mask_type());
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}
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}
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svg_box.before_paint(context, PaintPhase::Foreground);
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svg_box.paint(context, PaintPhase::Foreground);
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svg_box.after_paint(context, PaintPhase::Foreground);
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paint_descendants(context, svg_box, phase);
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if (needs_to_save_state) {
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context.display_list_recorder().restore();
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}
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};
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paintable.before_children_paint(context, PaintPhase::Foreground);
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paintable.for_each_child_of_type<PaintableBox>([&](PaintableBox& child) {
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paint_svg_box(child);
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paint_svg_box(context, child, phase);
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return IterationDecision::Continue;
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});
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paintable.after_children_paint(context, PaintPhase::Foreground);
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