LibWeb: Make SVGs respect their CSS transforms

This commit is contained in:
Psychpsyo 2024-11-22 21:04:18 +01:00 committed by Alexander Kalenik
commit 6f52064c4f
Notes: github-actions[bot] 2024-11-24 13:32:12 +00:00
5 changed files with 76 additions and 48 deletions

View file

@ -51,60 +51,61 @@ static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 ma
return matrix;
}
void SVGSVGPaintable::paint_svg_box(PaintContext& context, PaintableBox const& svg_box, PaintPhase phase)
{
auto const& computed_values = svg_box.computed_values();
auto filters = svg_box.computed_values().filter();
auto masking_area = svg_box.get_masking_area();
auto needs_to_save_state = computed_values.opacity() < 1 || svg_box.has_css_transform() || svg_box.get_masking_area().has_value() || !filters.is_none();
if (needs_to_save_state) {
context.display_list_recorder().save();
}
if (computed_values.opacity() < 1) {
context.display_list_recorder().apply_opacity(computed_values.opacity());
}
context.display_list_recorder().apply_filters(filters);
if (svg_box.has_css_transform()) {
auto transform_matrix = svg_box.transform();
Gfx::FloatPoint transform_origin = svg_box.transform_origin().template to_type<float>();
auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
context.display_list_recorder().apply_transform(transform_origin.scaled(to_device_pixels_scale), matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale));
}
if (masking_area.has_value()) {
if (masking_area->is_empty())
return;
auto mask_bitmap = svg_box.calculate_mask(context, *masking_area);
if (mask_bitmap) {
auto source_paintable_rect = context.enclosing_device_rect(*masking_area).template to_type<int>();
auto origin = source_paintable_rect.location();
context.display_list_recorder().apply_mask_bitmap(origin, mask_bitmap.release_nonnull(), *svg_box.get_mask_type());
}
}
svg_box.before_paint(context, PaintPhase::Foreground);
svg_box.paint(context, PaintPhase::Foreground);
svg_box.after_paint(context, PaintPhase::Foreground);
paint_descendants(context, svg_box, phase);
if (needs_to_save_state) {
context.display_list_recorder().restore();
}
}
void SVGSVGPaintable::paint_descendants(PaintContext& context, PaintableBox const& paintable, PaintPhase phase)
{
if (phase != PaintPhase::Foreground)
return;
auto paint_svg_box = [&](auto& svg_box) {
auto const& computed_values = svg_box.computed_values();
auto filters = paintable.computed_values().filter();
auto masking_area = svg_box.get_masking_area();
auto needs_to_save_state = computed_values.opacity() < 1 || svg_box.has_css_transform() || svg_box.get_masking_area().has_value() || !filters.is_none();
if (needs_to_save_state) {
context.display_list_recorder().save();
}
if (computed_values.opacity() < 1) {
context.display_list_recorder().apply_opacity(computed_values.opacity());
}
context.display_list_recorder().apply_filters(filters);
if (svg_box.has_css_transform()) {
auto transform_matrix = svg_box.transform();
Gfx::FloatPoint transform_origin = svg_box.transform_origin().template to_type<float>();
auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
context.display_list_recorder().apply_transform(transform_origin.scaled(to_device_pixels_scale), matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale));
}
if (masking_area.has_value()) {
if (masking_area->is_empty())
return;
auto mask_bitmap = svg_box.calculate_mask(context, *masking_area);
if (mask_bitmap) {
auto source_paintable_rect = context.enclosing_device_rect(*masking_area).template to_type<int>();
auto origin = source_paintable_rect.location();
context.display_list_recorder().apply_mask_bitmap(origin, mask_bitmap.release_nonnull(), *svg_box.get_mask_type());
}
}
svg_box.before_paint(context, PaintPhase::Foreground);
svg_box.paint(context, PaintPhase::Foreground);
svg_box.after_paint(context, PaintPhase::Foreground);
paint_descendants(context, svg_box, phase);
if (needs_to_save_state) {
context.display_list_recorder().restore();
}
};
paintable.before_children_paint(context, PaintPhase::Foreground);
paintable.for_each_child_of_type<PaintableBox>([&](PaintableBox& child) {
paint_svg_box(child);
paint_svg_box(context, child, phase);
return IterationDecision::Continue;
});
paintable.after_children_paint(context, PaintPhase::Foreground);