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LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
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Notes:
sideshowbarker
2024-07-17 01:04:03 +09:00
Author: https://github.com/awesomekling
Commit: 72c9f56c66
Pull-request: https://github.com/SerenityOS/serenity/pull/20550
337 changed files with 1229 additions and 1251 deletions
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@ -43,7 +43,7 @@ void Performance::visit_edges(Cell::Visitor& visitor)
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JS::GCPtr<NavigationTiming::PerformanceTiming> Performance::timing()
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{
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if (!m_timing)
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m_timing = heap().allocate<NavigationTiming::PerformanceTiming>(realm(), *m_window).release_allocated_value_but_fixme_should_propagate_errors();
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m_timing = heap().allocate<NavigationTiming::PerformanceTiming>(realm(), *m_window);
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return m_timing;
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}
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@ -290,7 +290,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<UserTiming::PerformanceMeasure>> Performanc
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// NOTE: Already the default value of `detail`.
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// 4. Create a new PerformanceMeasure object (entry) with this's relevant realm.
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auto entry = MUST_OR_THROW_OOM(realm.heap().allocate<UserTiming::PerformanceMeasure>(realm, realm, measure_name, start_time, duration, detail));
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auto entry = realm.heap().allocate<UserTiming::PerformanceMeasure>(realm, realm, measure_name, start_time, duration, detail);
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// 10. Queue entry.
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TRY(window_or_worker->queue_performance_entry(entry));
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