HackStudio: Mark compilation-unit-only functions as static

This also resolves some typing issues that only 'accidentally' worked, like declaring
a function to return type A, and the definition actually returning type B (which works
if type B is a subtype of type A). I like to call these "ninja imports".

To prevent problems like this in the future, I put all globals in a HackStudio.h.
I'm not sure about the name, but main.h and common.h felt wrong.
This commit is contained in:
Ben Wiederhake 2020-08-10 22:28:38 +02:00 committed by Andreas Kling
parent 42b057b0c9
commit 7893871d5a
Notes: sideshowbarker 2024-07-19 03:43:14 +09:00
7 changed files with 53 additions and 18 deletions

View file

@ -68,7 +68,7 @@ int VariablesModel::row_count(const GUI::ModelIndex& index) const
return node->members.size();
}
String variable_value_as_string(const DebugInfo::VariableInfo& variable)
static String variable_value_as_string(const DebugInfo::VariableInfo& variable)
{
if (variable.location_type != DebugInfo::VariableInfo::LocationType::Address)
return "N/A";