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HackStudio: Mark compilation-unit-only functions as static
This also resolves some typing issues that only 'accidentally' worked, like declaring a function to return type A, and the definition actually returning type B (which works if type B is a subtype of type A). I like to call these "ninja imports". To prevent problems like this in the future, I put all globals in a HackStudio.h. I'm not sure about the name, but main.h and common.h felt wrong.
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Notes:
sideshowbarker
2024-07-19 03:43:14 +09:00
Author: https://github.com/BenWiederhake
Commit: 7893871d5a
Pull-request: https://github.com/SerenityOS/serenity/pull/3096
Reviewed-by: https://github.com/awesomekling
Reviewed-by: https://github.com/stelar7
7 changed files with 53 additions and 18 deletions
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@ -68,7 +68,7 @@ int VariablesModel::row_count(const GUI::ModelIndex& index) const
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return node->members.size();
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}
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String variable_value_as_string(const DebugInfo::VariableInfo& variable)
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static String variable_value_as_string(const DebugInfo::VariableInfo& variable)
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{
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if (variable.location_type != DebugInfo::VariableInfo::LocationType::Address)
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return "N/A";
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