HackStudio: Mark compilation-unit-only functions as static

This also resolves some typing issues that only 'accidentally' worked, like declaring
a function to return type A, and the definition actually returning type B (which works
if type B is a subtype of type A). I like to call these "ninja imports".

To prevent problems like this in the future, I put all globals in a HackStudio.h.
I'm not sure about the name, but main.h and common.h felt wrong.
This commit is contained in:
Ben Wiederhake 2020-08-10 22:28:38 +02:00 committed by Andreas Kling
parent 42b057b0c9
commit 7893871d5a
Notes: sideshowbarker 2024-07-19 03:43:14 +09:00
7 changed files with 53 additions and 18 deletions

View file

@ -26,15 +26,13 @@
#include "EditorWrapper.h"
#include "Editor.h"
#include "HackStudio.h"
#include <LibGUI/Action.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/InputBox.h>
#include <LibGUI/Label.h>
#include <LibGfx/Font.h>
extern RefPtr<EditorWrapper> g_current_editor_wrapper;
extern Function<void(String)> g_open_file;
EditorWrapper::EditorWrapper(BreakpointChangeCallback breakpoint_change_callback)
{
set_layout<GUI::VerticalBoxLayout>();
@ -69,7 +67,7 @@ EditorWrapper::EditorWrapper(BreakpointChangeCallback breakpoint_change_callback
g_current_editor_wrapper = this;
};
m_editor->on_open = [this](String path) {
m_editor->on_open = [](String path) {
g_open_file(path);
};