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HackStudio: Mark compilation-unit-only functions as static
This also resolves some typing issues that only 'accidentally' worked, like declaring a function to return type A, and the definition actually returning type B (which works if type B is a subtype of type A). I like to call these "ninja imports". To prevent problems like this in the future, I put all globals in a HackStudio.h. I'm not sure about the name, but main.h and common.h felt wrong.
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sideshowbarker
2024-07-19 03:43:14 +09:00
Author: https://github.com/BenWiederhake
Commit: 7893871d5a
Pull-request: https://github.com/SerenityOS/serenity/pull/3096
Reviewed-by: https://github.com/awesomekling
Reviewed-by: https://github.com/stelar7
7 changed files with 53 additions and 18 deletions
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@ -25,6 +25,7 @@
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*/
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#include "Project.h"
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#include "HackStudio.h"
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#include <AK/LexicalPath.h>
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#include <AK/QuickSort.h>
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#include <AK/StringBuilder.h>
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@ -117,7 +118,6 @@ public:
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return m_project.m_file_icon;
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}
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if (role == Role::Font) {
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extern String g_currently_open_file;
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if (node->name == g_currently_open_file)
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return Gfx::Font::default_bold_font();
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return {};
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