LibWeb/WebGL2: Implement MAX_VERTEX_UNIFORM_COMPONENTS parameter

This commit is contained in:
Luke Wilde 2024-12-13 19:10:30 +00:00 committed by Alexander Kalenik
commit 791c258754
Notes: github-actions[bot] 2024-12-14 08:08:59 +00:00

View file

@ -173,6 +173,7 @@ static void generate_get_parameter(SourceGenerator& generator, int webgl_version
{ "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
{ "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
{ "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
{ "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
};
auto is_primitive_type = [](StringView type) {