AudioServer: Add a buffer queue so we can buffer some sound.

The idea here is to keep a small number of sample buffers queued in the
AudioServer so we don't get caught without something to play.
This commit is contained in:
Andreas Kling 2019-07-28 18:27:32 +02:00
parent 7f82e86fb8
commit 7cabe6433e
Notes: sideshowbarker 2024-07-19 13:00:48 +09:00
6 changed files with 61 additions and 1 deletions

View file

@ -25,3 +25,18 @@ void AClientConnection::play(const ABuffer& buffer, bool block)
request.play_buffer.buffer_id = buffer.shared_buffer_id();
sync_request(request, block ? ASAPI_ServerMessage::Type::FinishedPlayingBuffer : ASAPI_ServerMessage::Type::PlayingBuffer);
}
void AClientConnection::enqueue(const ABuffer& buffer)
{
for (;;) {
const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
ASAPI_ClientMessage request;
request.type = ASAPI_ClientMessage::Type::EnqueueBuffer;
request.play_buffer.buffer_id = buffer.shared_buffer_id();
auto response = sync_request(request, ASAPI_ServerMessage::Type::EnqueueBufferResponse);
if (response.success)
break;
dbg() << "EnqueueBuffer failed, retrying...";
sleep(1);
}
}

View file

@ -12,4 +12,5 @@ public:
virtual void handshake() override;
void play(const ABuffer&, bool block);
void enqueue(const ABuffer&);
};

View file

@ -6,10 +6,12 @@ struct ASAPI_ServerMessage {
Greeting,
PlayingBuffer,
FinishedPlayingBuffer,
EnqueueBufferResponse,
};
Type type { Type::Invalid };
unsigned extra_size { 0 };
bool success { true };
union {
struct {
@ -27,6 +29,7 @@ struct ASAPI_ClientMessage {
Invalid,
Greeting,
PlayBuffer,
EnqueueBuffer,
};
Type type { Type::Invalid };

View file

@ -54,6 +54,30 @@ bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, cons
m_mixer.queue(*this, ABuffer::create_with_shared_buffer(*shared_buffer));
break;
}
case ASAPI_ClientMessage::Type::EnqueueBuffer: {
auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.play_buffer.buffer_id);
if (!shared_buffer) {
did_misbehave();
return false;
}
static const int max_in_queue = 2;
ASAPI_ServerMessage reply;
reply.type = ASAPI_ServerMessage::Type::EnqueueBufferResponse;
reply.playing_buffer.buffer_id = message.play_buffer.buffer_id;
if (m_buffer_queue.size() >= max_in_queue) {
reply.success = false;
} else {
m_buffer_queue.enqueue(ABuffer::create_with_shared_buffer(*shared_buffer));
}
post_message(reply);
if (m_playing_queued_buffer_id == -1)
play_next_in_queue();
break;
}
case ASAPI_ClientMessage::Type::Invalid:
default:
dbgprintf("ASClientConnection: Unexpected message ID %d\n", int(message.type));
@ -65,8 +89,19 @@ bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, cons
void ASClientConnection::did_finish_playing_buffer(Badge<ASMixer>, int buffer_id)
{
if (m_playing_queued_buffer_id == buffer_id)
play_next_in_queue();
ASAPI_ServerMessage reply;
reply.type = ASAPI_ServerMessage::Type::FinishedPlayingBuffer;
reply.playing_buffer.buffer_id = buffer_id;
post_message(reply);
}
void ASClientConnection::play_next_in_queue()
{
dbg() << "Playing next in queue (" << m_buffer_queue.size() << " queued)";
auto buffer = m_buffer_queue.dequeue();
m_playing_queued_buffer_id = buffer->shared_buffer_id();
m_mixer.queue(*this, move(buffer));
}

View file

@ -1,8 +1,10 @@
#pragma once
#include <AK/Queue.h>
#include <LibAudio/ASAPI.h>
#include <LibCore/CoreIPCServer.h>
class ABuffer;
class ASMixer;
class ASClientConnection final : public IPC::Server::Connection<ASAPI_ServerMessage, ASAPI_ClientMessage> {
@ -16,5 +18,9 @@ public:
void did_finish_playing_buffer(Badge<ASMixer>, int buffer_id);
private:
void play_next_in_queue();
ASMixer& m_mixer;
Queue<NonnullRefPtr<ABuffer>> m_buffer_queue;
int m_playing_queued_buffer_id { -1 };
};

View file

@ -25,7 +25,7 @@ int main(int argc, char **argv)
break;
}
printf("Playing %d sample(s)\n", samples->sample_count());
a_conn.play(*samples, true);
a_conn.enqueue(*samples);
}
printf("Exiting! :)\n");