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LibWeb: Support committing changes to <input> elements
We currently fire the change event on <input> elements when they lose focus. The spec allows for us to also fire the event when changes are "committed", so long as such an action makes sense for the input type. This patch detects when the return key is entered in an <input> element and uses that as the commit action for text-related types. If no change has occurred since the last commit, no change event is fired.
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7edfeb7056
Notes:
sideshowbarker
2024-07-17 09:41:18 +09:00
Author: https://github.com/trflynn89
Commit: 7edfeb7056
Pull-request: https://github.com/SerenityOS/serenity/pull/22111
8 changed files with 88 additions and 11 deletions
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@ -276,8 +276,6 @@ WebIDL::ExceptionOr<void> HTMLInputElement::run_input_activation_behavior()
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TRY(form->submit_form(*this));
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} else if (type_state() == TypeAttributeState::FileUpload || type_state() == TypeAttributeState::Color) {
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show_the_picker_if_applicable(*this);
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} else {
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dispatch_event(DOM::Event::create(realm(), EventNames::change));
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}
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return {};
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@ -289,6 +287,8 @@ void HTMLInputElement::did_edit_text_node(Badge<BrowsingContext>)
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m_value = value_sanitization_algorithm(m_text_node->data());
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m_dirty_value = true;
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m_has_uncommitted_changes = true;
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update_placeholder_visibility();
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// NOTE: This is a bit ad-hoc, but basically implements part of "4.10.5.5 Common event behaviors"
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@ -406,6 +406,33 @@ WebIDL::ExceptionOr<void> HTMLInputElement::set_value(String const& value)
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return {};
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}
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void HTMLInputElement::commit_pending_changes()
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{
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// The change event fires when the value is committed, if that makes sense for the control,
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// or else when the control loses focus
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switch (type_state()) {
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case TypeAttributeState::Email:
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case TypeAttributeState::Password:
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case TypeAttributeState::Search:
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case TypeAttributeState::Telephone:
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case TypeAttributeState::Text:
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case TypeAttributeState::URL:
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if (!m_has_uncommitted_changes)
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return;
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break;
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default:
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break;
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}
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m_has_uncommitted_changes = false;
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queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
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auto change_event = DOM::Event::create(realm(), HTML::EventNames::change, { .bubbles = true });
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dispatch_event(change_event);
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});
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}
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void HTMLInputElement::update_placeholder_visibility()
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{
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if (!m_placeholder_element)
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@ -615,13 +642,7 @@ void HTMLInputElement::did_receive_focus()
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void HTMLInputElement::did_lose_focus()
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{
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// The change event fires when the value is committed, if that makes sense for the control,
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// or else when the control loses focus
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queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
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auto change_event = DOM::Event::create(realm(), HTML::EventNames::change);
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change_event->set_bubbles(true);
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dispatch_event(change_event);
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});
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commit_pending_changes();
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}
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void HTMLInputElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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