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AudioServer: Broadcast muted state changes to all clients
This commit is contained in:
parent
00ab9488ad
commit
84cb91de38
Notes:
sideshowbarker
2024-07-19 11:06:31 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/84cb91de387
6 changed files with 37 additions and 1 deletions
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@ -77,6 +77,14 @@ int AClientConnection::get_playing_buffer()
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return send_sync<AudioServer::GetPlayingBuffer>()->buffer_id();
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}
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void AClientConnection::handle(const AudioClient::FinishedPlayingBuffer&)
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void AClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
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{
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if (on_finish_playing_buffer)
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on_finish_playing_buffer(message.buffer_id());
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}
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void AClientConnection::handle(const AudioClient::MutedStateChanged& message)
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{
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if (on_muted_state_change)
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on_muted_state_change(message.muted());
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}
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@ -29,6 +29,10 @@ public:
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void set_paused(bool paused);
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void clear_buffer(bool paused = false);
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Function<void(i32 buffer_id)> on_finish_playing_buffer;
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Function<void(bool muted)> on_muted_state_change;
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private:
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virtual void handle(const AudioClient::FinishedPlayingBuffer&) override;
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virtual void handle(const AudioClient::MutedStateChanged&) override;
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};
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@ -13,6 +13,15 @@
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static HashMap<int, RefPtr<ASClientConnection>> s_connections;
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void ASClientConnection::for_each(Function<void(ASClientConnection&)> callback)
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{
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NonnullRefPtrVector<ASClientConnection> connections;
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for (auto& it : s_connections)
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connections.append(*it.value);
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for (auto& connection : connections)
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callback(connection);
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}
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ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer)
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: ConnectionNG(*this, client_socket, client_id)
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, m_mixer(mixer)
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@ -34,6 +43,11 @@ void ASClientConnection::did_finish_playing_buffer(Badge<ASBufferQueue>, int buf
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post_message(AudioClient::FinishedPlayingBuffer(buffer_id));
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}
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void ASClientConnection::did_change_muted_state(Badge<ASMixer>, bool muted)
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{
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post_message(AudioClient::MutedStateChanged(muted));
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}
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OwnPtr<AudioServer::GreetResponse> ASClientConnection::handle(const AudioServer::Greet& message)
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{
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set_client_pid(message.client_pid());
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@ -13,10 +13,14 @@ class ASClientConnection final : public IPC::Server::ConnectionNG<AudioServerEnd
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public:
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explicit ASClientConnection(CLocalSocket&, int client_id, ASMixer& mixer);
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~ASClientConnection() override;
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void did_finish_playing_buffer(Badge<ASBufferQueue>, int buffer_id);
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void did_change_muted_state(Badge<ASMixer>, bool muted);
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virtual void die() override;
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static void for_each(Function<void(ASClientConnection&)>);
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private:
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virtual OwnPtr<AudioServer::GreetResponse> handle(const AudioServer::Greet&) override;
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virtual OwnPtr<AudioServer::GetMainMixVolumeResponse> handle(const AudioServer::GetMainMixVolume&) override;
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@ -101,7 +101,12 @@ void ASMixer::mix()
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void ASMixer::set_muted(bool muted)
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{
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if (m_muted == muted)
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return;
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m_muted = muted;
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ASClientConnection::for_each([muted](ASClientConnection& client) {
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client.did_change_muted_state({}, muted);
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});
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}
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ASBufferQueue::ASBufferQueue(ASClientConnection& client)
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@ -1,4 +1,5 @@
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endpoint AudioClient = 82
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{
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FinishedPlayingBuffer(i32 buffer_id) =|
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MutedStateChanged(bool muted) =|
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}
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