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LibSQL: Introduce Serializer as a mediator between Heap and client code
Classes reading and writing to the data heap would communicate directly with the Heap object, and transfer ByteBuffers back and forth with it. This makes things like caching and locking hard. Therefore all data persistence activity will be funneled through a Serializer object which in turn submits it to the Heap. Introducing this unfortunately resulted in a huge amount of churn, in which a number of smaller refactorings got caught up as well.
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sideshowbarker
2024-07-18 05:26:05 +09:00
Author: https://github.com/JanDeVisser
Commit: 85a84b0794
Pull-request: https://github.com/SerenityOS/serenity/pull/8906
Reviewed-by: https://github.com/trflynn89 ✅
30 changed files with 995 additions and 780 deletions
Userland/Libraries/LibSQL
28
Userland/Libraries/LibSQL/Serializer.cpp
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28
Userland/Libraries/LibSQL/Serializer.cpp
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/*
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* Copyright (c) 2021, Jan de Visser <jan@de-visser.net>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibSQL/Serializer.h>
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namespace SQL {
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void Serializer::serialize(String const& text)
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{
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serialize<u32>((u32)text.length());
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if (!text.is_empty())
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write((u8 const*)text.characters(), text.length());
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}
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void Serializer::deserialize_to(String& text)
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{
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auto length = deserialize<u32>();
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if (length > 0) {
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text = String(reinterpret_cast<char const*>(read(length)), length);
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} else {
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text = "";
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}
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}
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}
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