LibWeb: Dispatch pointer events in EventHandler

Now, along with the mouse events we also dispatch pointerup, pointerdown
and pointermove.

With this change shape painting works on https://excalidraw.com/
This commit is contained in:
Aliaksandr Kalenik 2024-11-21 21:35:49 +01:00 committed by Andreas Kling
commit 8614e0f856
Notes: github-actions[bot] 2024-11-21 23:33:48 +00:00
6 changed files with 87 additions and 20 deletions

View file

@ -31,6 +31,7 @@
#include <LibWeb/UIEvents/KeyboardEvent.h>
#include <LibWeb/UIEvents/MouseButton.h>
#include <LibWeb/UIEvents/MouseEvent.h>
#include <LibWeb/UIEvents/PointerEvent.h>
#include <LibWeb/UIEvents/WheelEvent.h>
namespace Web {
@ -297,6 +298,7 @@ EventResult EventHandler::handle_mouseup(CSSPixelPoint viewport_position, CSSPix
auto page_offset = compute_mouse_event_page_offset(viewport_position);
auto offset = compute_mouse_event_offset(page_offset, *layout_node);
node->dispatch_event(UIEvents::PointerEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::pointerup, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mouseup, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
handled_event = EventResult::Handled;
@ -436,6 +438,7 @@ EventResult EventHandler::handle_mousedown(CSSPixelPoint viewport_position, CSSP
m_mousedown_target = node.ptr();
auto page_offset = compute_mouse_event_page_offset(viewport_position);
auto offset = compute_mouse_event_offset(page_offset, *layout_node);
node->dispatch_event(UIEvents::PointerEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::pointerdown, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousedown, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
}
@ -578,7 +581,10 @@ EventResult EventHandler::handle_mousemove(CSSPixelPoint viewport_position, CSSP
m_mousemove_previous_screen_position = screen_position;
bool continue_ = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousemove, screen_position, page_offset, viewport_position, offset, movement, UIEvents::MouseButton::Primary, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
bool continue_ = node->dispatch_event(UIEvents::PointerEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::pointermove, screen_position, page_offset, viewport_position, offset, movement, UIEvents::MouseButton::Primary, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
if (!continue_)
return EventResult::Cancelled;
continue_ = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousemove, screen_position, page_offset, viewport_position, offset, movement, UIEvents::MouseButton::Primary, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
if (!continue_)
return EventResult::Cancelled;