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LibWeb/WebGL: Implement vertex array calls for WebGL2
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github-actions[bot]
2024-12-06 23:06:25 +00:00
Author: https://github.com/kalenikaliaksandr
Commit: 86c230cd8e
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2817
Reviewed-by: https://github.com/ADKaster
4 changed files with 38 additions and 8 deletions
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@ -426,8 +426,8 @@ interface mixin WebGL2RenderingContextBase {
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[FIXME] undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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// Vertex Array Objects
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[FIXME] WebGLVertexArrayObject createVertexArray();
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[FIXME] undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray);
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[FIXME] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); // [WebGLHandlesContextLoss]
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[FIXME] undefined bindVertexArray(WebGLVertexArrayObject? array);
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WebGLVertexArrayObject createVertexArray();
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undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray);
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GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); // [WebGLHandlesContextLoss]
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undefined bindVertexArray(WebGLVertexArrayObject? array);
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};
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