LibWeb/WebGL: Implement vertex array calls for WebGL2

This commit is contained in:
Aliaksandr Kalenik 2024-12-06 22:18:55 +01:00 committed by Alexander Kalenik
commit 86c230cd8e
Notes: github-actions[bot] 2024-12-06 23:06:25 +00:00
4 changed files with 38 additions and 8 deletions

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@ -426,8 +426,8 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
// Vertex Array Objects
[FIXME] WebGLVertexArrayObject createVertexArray();
[FIXME] undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray);
[FIXME] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); // [WebGLHandlesContextLoss]
[FIXME] undefined bindVertexArray(WebGLVertexArrayObject? array);
WebGLVertexArrayObject createVertexArray();
undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray);
GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); // [WebGLHandlesContextLoss]
undefined bindVertexArray(WebGLVertexArrayObject? array);
};