LibWeb/WebGL: Implement texStorage2D()

This commit is contained in:
Aliaksandr Kalenik 2024-12-10 10:29:32 +01:00 committed by Alexander Kalenik
commit 897883f947
Notes: github-actions[bot] 2024-12-13 08:20:08 +00:00
2 changed files with 8 additions and 1 deletions

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@ -306,7 +306,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] undefined renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
// Texture objects
[FIXME] undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
[FIXME] undefined texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
[FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);