LibGfx: Clean up #include directives

We actually include what we use where we use it.
This change aims to improve the speed of incremental builds.
This commit is contained in:
Pavel Shliak 2024-11-20 17:37:15 +04:00 committed by Alexander Kalenik
commit 8a07131229
Notes: github-actions[bot] 2024-11-20 20:14:27 +00:00
49 changed files with 13 additions and 92 deletions

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@ -7,9 +7,7 @@
#pragma once
#include <AK/BitStream.h>
#include <AK/Error.h>
#include <AK/Optional.h>
#include <AK/Types.h>
namespace Gfx {

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@ -17,7 +17,6 @@
#include <LibCompress/Lzw.h>
#include <LibGfx/ImageFormats/GIFLoader.h>
#include <LibGfx/Painter.h>
#include <string.h>
namespace Gfx {

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@ -7,7 +7,6 @@
#pragma once
#include <AK/MemoryStream.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageFormats/ImageDecoder.h>
namespace Gfx {

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@ -4,14 +4,12 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ByteBuffer.h>
#include <AK/Debug.h>
#include <AK/MemoryStream.h>
#include <AK/Types.h>
#include <LibGfx/ImageFormats/BMPLoader.h>
#include <LibGfx/ImageFormats/ICOLoader.h>
#include <LibGfx/ImageFormats/PNGLoader.h>
#include <string.h>
namespace Gfx {

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@ -4,7 +4,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/LexicalPath.h>
#include <LibGfx/ImageFormats/AVIFLoader.h>
#include <LibGfx/ImageFormats/BMPLoader.h>
#include <LibGfx/ImageFormats/GIFLoader.h>

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@ -6,7 +6,6 @@
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/RefCounted.h>

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@ -4,7 +4,6 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/Error.h>
#include <LibGfx/ImageFormats/JPEGXLLoader.h>
#include <jxl/decode.h>

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@ -6,7 +6,6 @@
#pragma once
#include <AK/MemoryStream.h>
#include <LibGfx/ImageFormats/ImageDecoder.h>
namespace Gfx {

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@ -10,7 +10,6 @@
#include <AK/LEB128.h>
#include <AK/MemoryStream.h>
#include <AK/Variant.h>
#include <LibCore/File.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/DeprecatedPainter.h>
#include <LibGfx/ImageFormats/TinyVGLoader.h>

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@ -10,7 +10,6 @@
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/ImageFormats/WebPWriterLossless.h>
#include <LibGfx/Point.h>
namespace Gfx {

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@ -8,11 +8,9 @@
#include <AK/BitStream.h>
#include <AK/Debug.h>
#include <AK/Endian.h>
#include <AK/HashTable.h>
#include <AK/MemoryStream.h>
#include <AK/QuickSort.h>
#include <LibCompress/DeflateTables.h>
#include <LibCompress/Huffman.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageFormats/WebPSharedLossless.h>