LibGfx: Clean up #include directives

We actually include what we use where we use it.
This change aims to improve the speed of incremental builds.
This commit is contained in:
Pavel Shliak 2024-11-20 17:37:15 +04:00 committed by Alexander Kalenik
commit 8a07131229
Notes: github-actions[bot] 2024-11-20 20:14:27 +00:00
49 changed files with 13 additions and 92 deletions

View file

@ -4,14 +4,12 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ByteBuffer.h>
#include <AK/Debug.h>
#include <AK/MemoryStream.h>
#include <AK/Types.h>
#include <LibGfx/ImageFormats/BMPLoader.h>
#include <LibGfx/ImageFormats/ICOLoader.h>
#include <LibGfx/ImageFormats/PNGLoader.h>
#include <string.h>
namespace Gfx {