LibGfx: Clean up #include directives

We actually include what we use where we use it.
This change aims to improve the speed of incremental builds.
This commit is contained in:
Pavel Shliak 2024-11-20 17:37:15 +04:00 committed by Alexander Kalenik
commit 8a07131229
Notes: github-actions[bot] 2024-11-20 20:14:27 +00:00
49 changed files with 13 additions and 92 deletions

View file

@ -13,20 +13,9 @@
#include <LibGfx/PathSkia.h>
#include <AK/TypeCasts.h>
#include <core/SkBitmap.h>
#include <core/SkBlurTypes.h>
#include <core/SkCanvas.h>
#include <core/SkColorFilter.h>
#include <core/SkMaskFilter.h>
#include <core/SkPath.h>
#include <core/SkPathBuilder.h>
#include <core/SkRRect.h>
#include <core/SkSurface.h>
#include <effects/SkGradientShader.h>
#include <effects/SkImageFilters.h>
#include <gpu/GrDirectContext.h>
#include <gpu/ganesh/SkSurfaceGanesh.h>
#include <pathops/SkPathOps.h>
namespace Gfx {