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LibGfx: Clean up #include directives
We actually include what we use where we use it. This change aims to improve the speed of incremental builds.
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8a07131229
Notes:
github-actions[bot]
2024-11-20 20:14:27 +00:00
Author: https://github.com/shlyakpavel
Commit: 8a07131229
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2457
49 changed files with 13 additions and 92 deletions
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@ -13,20 +13,9 @@
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#include <LibGfx/PathSkia.h>
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#include <AK/TypeCasts.h>
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#include <core/SkBitmap.h>
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#include <core/SkBlurTypes.h>
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#include <core/SkCanvas.h>
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#include <core/SkColorFilter.h>
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#include <core/SkMaskFilter.h>
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#include <core/SkPath.h>
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#include <core/SkPathBuilder.h>
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#include <core/SkRRect.h>
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#include <core/SkSurface.h>
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#include <effects/SkGradientShader.h>
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#include <effects/SkImageFilters.h>
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#include <gpu/GrDirectContext.h>
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#include <gpu/ganesh/SkSurfaceGanesh.h>
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#include <pathops/SkPathOps.h>
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namespace Gfx {
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