LibGfx: Clean up #include directives

We actually include what we use where we use it.
This change aims to improve the speed of incremental builds.
This commit is contained in:
Pavel Shliak 2024-11-20 17:37:15 +04:00 committed by Alexander Kalenik
commit 8a07131229
Notes: github-actions[bot] 2024-11-20 20:14:27 +00:00
49 changed files with 13 additions and 92 deletions

View file

@ -5,7 +5,6 @@
*/
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImmutableBitmap.h>
#include <LibGfx/PaintingSurface.h>
#include <LibGfx/SkiaUtils.h>
@ -16,9 +15,7 @@
#include <gpu/ganesh/SkSurfaceGanesh.h>
#ifdef AK_OS_MACOS
# include <gpu/ganesh/mtl/GrMtlBackendContext.h>
# include <gpu/ganesh/mtl/GrMtlBackendSurface.h>
# include <gpu/ganesh/mtl/GrMtlDirectContext.h>
#endif
namespace Gfx {