LibGfx: Clean up #include directives

We actually include what we use where we use it.
This change aims to improve the speed of incremental builds.
This commit is contained in:
Pavel Shliak 2024-11-20 17:37:15 +04:00 committed by Alexander Kalenik
commit 8a07131229
Notes: github-actions[bot] 2024-11-20 20:14:27 +00:00
49 changed files with 13 additions and 92 deletions

View file

@ -7,16 +7,12 @@
#pragma once
#include <AK/ByteString.h>
#include <AK/CharacterTypes.h>
#include <AK/Forward.h>
#include <AK/Utf32View.h>
#include <AK/Utf8View.h>
#include <AK/Vector.h>
#include <LibGfx/Font/Font.h>
#include <LibGfx/FontCascadeList.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Point.h>
namespace Gfx {