LibWeb/WebGL2: Implement createSampler

This commit is contained in:
Luke Wilde 2024-12-13 14:06:57 +00:00 committed by Alexander Kalenik
commit 8a9d1de1cf
Notes: github-actions[bot] 2024-12-14 08:10:32 +00:00
4 changed files with 14 additions and 1 deletions

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@ -7,6 +7,7 @@
#import <WebGL/WebGLRenderingContextBase.idl>
#import <WebGL/WebGLRenderingContextOverloads.idl>
#import <WebGL/WebGLQuery.idl>
#import <WebGL/WebGLSampler.idl>
#import <WebGL/WebGLSync.idl>
#import <WebGL/WebGLTransformFeedback.idl>
#import <WebGL/WebGLTexture.idl>
@ -386,7 +387,7 @@ interface mixin WebGL2RenderingContextBase {
[FIXME] any getQueryParameter(WebGLQuery query, GLenum pname);
// Sampler Objects
[FIXME] WebGLSampler createSampler();
WebGLSampler createSampler();
[FIXME] undefined deleteSampler(WebGLSampler? sampler);
[FIXME] GLboolean isSampler(WebGLSampler? sampler); // [WebGLHandlesContextLoss]
[FIXME] undefined bindSampler(GLuint unit, WebGLSampler? sampler);