LibWeb/WebGL2: Implement createSampler

This commit is contained in:
Luke Wilde 2024-12-13 14:06:57 +00:00 committed by Alexander Kalenik
commit 8a9d1de1cf
Notes: github-actions[bot] 2024-12-14 08:10:32 +00:00
4 changed files with 14 additions and 1 deletions

View file

@ -354,6 +354,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
#include <LibWeb/WebGL/WebGLProgram.h>
#include <LibWeb/WebGL/WebGLRenderbuffer.h>
#include <LibWeb/WebGL/@class_name@.h>
#include <LibWeb/WebGL/WebGLSampler.h>
#include <LibWeb/WebGL/WebGLShader.h>
#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
#include <LibWeb/WebGL/WebGLTexture.h>
@ -508,6 +509,15 @@ public:
continue;
}
if (function.name == "createSampler"sv) {
function_impl_generator.append(R"~~~(
GLuint handle = 0;
glGenSamplers(1, &handle);
return WebGLSampler::create(m_realm, handle);
)~~~");
continue;
}
if (function.name == "shaderSource"sv) {
function_impl_generator.append(R"~~~(
Vector<GLchar*> strings;