LibJS: Use a premade shape for normal function object prototypes
Some checks are pending
CI / Lagom (arm64, Sanitizer_CI, false, macos-15, macOS, Clang) (push) Waiting to run
CI / Lagom (x86_64, Fuzzers_CI, false, ubuntu-24.04, Linux, Clang) (push) Waiting to run
CI / Lagom (x86_64, Sanitizer_CI, false, ubuntu-24.04, Linux, GNU) (push) Waiting to run
CI / Lagom (x86_64, Sanitizer_CI, true, ubuntu-24.04, Linux, Clang) (push) Waiting to run
Package the js repl as a binary artifact / build-and-package (macos-14, macOS, macOS-universal2) (push) Waiting to run
Package the js repl as a binary artifact / build-and-package (ubuntu-24.04, Linux, Linux-x86_64) (push) Waiting to run
Run test262 and test-wasm / run_and_update_results (push) Waiting to run
Lint Code / lint (push) Waiting to run
Label PRs with merge conflicts / auto-labeler (push) Waiting to run
Push notes / build (push) Waiting to run

This avoids one shape allocation per function instantiation.
This commit is contained in:
Andreas Kling 2025-03-25 19:16:11 +00:00 committed by Jelle Raaijmakers
commit 8af5f25dd0
Notes: github-actions[bot] 2025-03-27 15:01:47 +00:00
3 changed files with 14 additions and 2 deletions

View file

@ -198,6 +198,11 @@ void Intrinsics::initialize_intrinsics(Realm& realm)
m_iterator_result_object_value_offset = m_iterator_result_object_shape->lookup(vm.names.value.to_string_or_symbol()).value().offset;
m_iterator_result_object_done_offset = m_iterator_result_object_shape->lookup(vm.names.done.to_string_or_symbol()).value().offset;
m_normal_function_prototype_shape = heap().allocate<Shape>(realm);
m_normal_function_prototype_shape->set_prototype_without_transition(m_object_prototype);
m_normal_function_prototype_shape->add_property_without_transition(vm.names.constructor, Attribute::Writable | Attribute::Configurable);
m_normal_function_prototype_constructor_offset = m_normal_function_prototype_shape->lookup(vm.names.constructor.to_string_or_symbol()).value().offset;
// Normally Realm::create() takes care of this, but these are allocated via Heap::allocate().
m_function_prototype->initialize(realm);
m_object_prototype->initialize(realm);
@ -366,6 +371,7 @@ void Intrinsics::visit_edges(Visitor& visitor)
visitor.visit(m_empty_object_shape);
visitor.visit(m_new_object_shape);
visitor.visit(m_iterator_result_object_shape);
visitor.visit(m_normal_function_prototype_shape);
visitor.visit(m_proxy_constructor);
visitor.visit(m_async_from_sync_iterator_prototype);
visitor.visit(m_async_generator_prototype);