Everywhere: Hoist the Libraries folder to the top-level

This commit is contained in:
Timothy Flynn 2024-11-09 12:25:08 -05:00 committed by Andreas Kling
commit 93712b24bf
Notes: github-actions[bot] 2024-11-10 11:51:52 +00:00
4547 changed files with 104 additions and 113 deletions

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/*
* Copyright (c) 2024, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "BasicShapeStyleValue.h"
#include <LibGfx/Path.h>
namespace Web::CSS {
static Gfx::Path path_from_resolved_rect(float top, float right, float bottom, float left)
{
Gfx::Path path;
path.move_to(Gfx::FloatPoint { left, top });
path.line_to(Gfx::FloatPoint { right, top });
path.line_to(Gfx::FloatPoint { right, bottom });
path.line_to(Gfx::FloatPoint { left, bottom });
path.close();
return path;
}
Gfx::Path Inset::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
{
// FIXME: A pair of insets in either dimension that add up to more than the used dimension
// (such as left and right insets of 75% apiece) use the CSS Backgrounds 3 §4.5 Overlapping Curves rules
// to proportionally reduce the inset effect to 100%.
auto top = inset_box.top().to_px(node, reference_box.height()).to_float();
auto right = reference_box.width().to_float() - inset_box.right().to_px(node, reference_box.width()).to_float();
auto bottom = reference_box.height().to_float() - inset_box.bottom().to_px(node, reference_box.height()).to_float();
auto left = inset_box.left().to_px(node, reference_box.width()).to_float();
return path_from_resolved_rect(top, right, bottom, left);
}
String Inset::to_string() const
{
return MUST(String::formatted("inset({} {} {} {})", inset_box.top(), inset_box.right(), inset_box.bottom(), inset_box.left()));
}
Gfx::Path Xywh::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
{
auto top = y.to_px(node, reference_box.height()).to_float();
auto bottom = top + max(0.0f, height.to_px(node, reference_box.height()).to_float());
auto left = x.to_px(node, reference_box.width()).to_float();
auto right = left + max(0.0f, width.to_px(node, reference_box.width()).to_float());
return path_from_resolved_rect(top, right, bottom, left);
}
String Xywh::to_string() const
{
return MUST(String::formatted("xywh({} {} {} {})", x, y, width, height));
}
Gfx::Path Rect::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
{
// An auto value makes the edge of the box coincide with the corresponding edge of the reference box:
// its equivalent to 0% as the first (top) or fourth (left) value, and equivalent to 100% as the second (right) or third (bottom) value.
auto top = box.top().is_auto() ? 0 : box.top().to_px(node, reference_box.height()).to_float();
auto right = box.right().is_auto() ? reference_box.width().to_float() : box.right().to_px(node, reference_box.width()).to_float();
auto bottom = box.bottom().is_auto() ? reference_box.height().to_float() : box.bottom().to_px(node, reference_box.height()).to_float();
auto left = box.left().is_auto() ? 0 : box.left().to_px(node, reference_box.width()).to_float();
// The second (right) and third (bottom) values are floored by the fourth (left) and second (top) values, respectively.
return path_from_resolved_rect(top, max(right, left), max(bottom, top), left);
}
String Rect::to_string() const
{
return MUST(String::formatted("rect({} {} {} {})", box.top(), box.right(), box.bottom(), box.left()));
}
static String radius_to_string(ShapeRadius radius)
{
return radius.visit(
[](LengthPercentage const& length_percentage) { return length_percentage.to_string(); },
[](FitSide const& side) {
switch (side) {
case FitSide::ClosestSide:
return "closest-side"_string;
case FitSide::FarthestSide:
return "farthest-side"_string;
}
VERIFY_NOT_REACHED();
});
}
Gfx::Path Circle::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
{
// Translating the reference box because PositionStyleValues are resolved to an absolute position.
auto center = position->resolved(node, reference_box.translated(-reference_box.x(), -reference_box.y()));
float radius_px = radius.visit(
[&](LengthPercentage const& length_percentage) {
auto radius_ref = sqrt(pow(reference_box.width().to_float(), 2) + pow(reference_box.height().to_float(), 2)) / AK::Sqrt2<float>;
return max(0.0f, length_percentage.to_px(node, CSSPixels(radius_ref)).to_float());
},
[&](FitSide const& side) {
switch (side) {
case FitSide::ClosestSide:
float closest;
closest = min(abs(center.x()), abs(center.y())).to_float();
closest = min(closest, abs(reference_box.width() - center.x()).to_float());
closest = min(closest, abs(reference_box.height() - center.y()).to_float());
return closest;
case FitSide::FarthestSide:
float farthest;
farthest = max(abs(center.x()), abs(center.y())).to_float();
farthest = max(farthest, abs(reference_box.width() - center.x()).to_float());
farthest = max(farthest, abs(reference_box.height() - center.y()).to_float());
return farthest;
}
VERIFY_NOT_REACHED();
});
Gfx::Path path;
path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px });
path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_px }, radius_px, true, true);
path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px }, radius_px, true, true);
return path;
}
String Circle::to_string() const
{
return MUST(String::formatted("circle({} at {})", radius_to_string(radius), position->to_string()));
}
Gfx::Path Ellipse::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
{
// Translating the reference box because PositionStyleValues are resolved to an absolute position.
auto center = position->resolved(node, reference_box.translated(-reference_box.x(), -reference_box.y()));
float radius_x_px = radius_x.visit(
[&](LengthPercentage const& length_percentage) {
return max(0.0f, length_percentage.to_px(node, reference_box.width()).to_float());
},
[&](FitSide const& side) {
switch (side) {
case FitSide::ClosestSide:
return min(abs(center.x()), abs(reference_box.width() - center.x())).to_float();
case FitSide::FarthestSide:
return max(abs(center.x()), abs(reference_box.width() - center.x())).to_float();
}
VERIFY_NOT_REACHED();
});
float radius_y_px = radius_y.visit(
[&](LengthPercentage const& length_percentage) {
return max(0.0f, length_percentage.to_px(node, reference_box.height()).to_float());
},
[&](FitSide const& side) {
switch (side) {
case FitSide::ClosestSide:
return min(abs(center.y()), abs(reference_box.height() - center.y())).to_float();
case FitSide::FarthestSide:
return max(abs(center.y()), abs(reference_box.height() - center.y())).to_float();
}
VERIFY_NOT_REACHED();
});
Gfx::Path path;
path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_y_px });
path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_y_px }, Gfx::FloatSize { radius_x_px, radius_y_px }, 0, true, true);
path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_y_px }, Gfx::FloatSize { radius_x_px, radius_y_px }, 0, true, true);
return path;
}
String Ellipse::to_string() const
{
return MUST(String::formatted("ellipse({} {} at {})", radius_to_string(radius_x), radius_to_string(radius_y), position->to_string()));
}
Gfx::Path Polygon::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
{
Gfx::Path path;
path.set_fill_type(fill_rule);
bool first = true;
for (auto const& point : points) {
Gfx::FloatPoint resolved_point {
point.x.to_px(node, reference_box.width()).to_float(),
point.y.to_px(node, reference_box.height()).to_float()
};
if (first)
path.move_to(resolved_point);
else
path.line_to(resolved_point);
first = false;
}
path.close();
return path;
}
String Polygon::to_string() const
{
StringBuilder builder;
builder.append("polygon("sv);
switch (fill_rule) {
case Gfx::WindingRule::Nonzero:
builder.append("nonzero"sv);
break;
case Gfx::WindingRule::EvenOdd:
builder.append("evenodd"sv);
}
for (auto const& point : points) {
builder.appendff(", {} {}", point.x, point.y);
}
builder.append(')');
return MUST(builder.to_string());
}
BasicShapeStyleValue::~BasicShapeStyleValue() = default;
Gfx::Path BasicShapeStyleValue::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
{
return m_basic_shape.visit([&](auto const& shape) {
return shape.to_path(reference_box, node);
});
}
String BasicShapeStyleValue::to_string() const
{
return m_basic_shape.visit([](auto const& shape) {
return shape.to_string();
});
}
}