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Everywhere: Hoist the Libraries folder to the top-level
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parent
950e819ee7
commit
93712b24bf
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github-actions[bot]
2024-11-10 11:51:52 +00:00
Author: https://github.com/trflynn89
Commit: 93712b24bf
Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2256
Reviewed-by: https://github.com/sideshowbarker
4547 changed files with 104 additions and 113 deletions
230
Libraries/LibWeb/CSS/StyleValues/BasicShapeStyleValue.cpp
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230
Libraries/LibWeb/CSS/StyleValues/BasicShapeStyleValue.cpp
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/*
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* Copyright (c) 2024, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BasicShapeStyleValue.h"
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#include <LibGfx/Path.h>
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namespace Web::CSS {
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static Gfx::Path path_from_resolved_rect(float top, float right, float bottom, float left)
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{
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Gfx::Path path;
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path.move_to(Gfx::FloatPoint { left, top });
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path.line_to(Gfx::FloatPoint { right, top });
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path.line_to(Gfx::FloatPoint { right, bottom });
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path.line_to(Gfx::FloatPoint { left, bottom });
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path.close();
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return path;
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}
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Gfx::Path Inset::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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// FIXME: A pair of insets in either dimension that add up to more than the used dimension
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// (such as left and right insets of 75% apiece) use the CSS Backgrounds 3 § 4.5 Overlapping Curves rules
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// to proportionally reduce the inset effect to 100%.
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auto top = inset_box.top().to_px(node, reference_box.height()).to_float();
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auto right = reference_box.width().to_float() - inset_box.right().to_px(node, reference_box.width()).to_float();
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auto bottom = reference_box.height().to_float() - inset_box.bottom().to_px(node, reference_box.height()).to_float();
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auto left = inset_box.left().to_px(node, reference_box.width()).to_float();
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return path_from_resolved_rect(top, right, bottom, left);
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}
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String Inset::to_string() const
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{
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return MUST(String::formatted("inset({} {} {} {})", inset_box.top(), inset_box.right(), inset_box.bottom(), inset_box.left()));
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}
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Gfx::Path Xywh::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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auto top = y.to_px(node, reference_box.height()).to_float();
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auto bottom = top + max(0.0f, height.to_px(node, reference_box.height()).to_float());
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auto left = x.to_px(node, reference_box.width()).to_float();
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auto right = left + max(0.0f, width.to_px(node, reference_box.width()).to_float());
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return path_from_resolved_rect(top, right, bottom, left);
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}
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String Xywh::to_string() const
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{
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return MUST(String::formatted("xywh({} {} {} {})", x, y, width, height));
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}
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Gfx::Path Rect::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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// An auto value makes the edge of the box coincide with the corresponding edge of the reference box:
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// it’s equivalent to 0% as the first (top) or fourth (left) value, and equivalent to 100% as the second (right) or third (bottom) value.
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auto top = box.top().is_auto() ? 0 : box.top().to_px(node, reference_box.height()).to_float();
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auto right = box.right().is_auto() ? reference_box.width().to_float() : box.right().to_px(node, reference_box.width()).to_float();
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auto bottom = box.bottom().is_auto() ? reference_box.height().to_float() : box.bottom().to_px(node, reference_box.height()).to_float();
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auto left = box.left().is_auto() ? 0 : box.left().to_px(node, reference_box.width()).to_float();
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// The second (right) and third (bottom) values are floored by the fourth (left) and second (top) values, respectively.
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return path_from_resolved_rect(top, max(right, left), max(bottom, top), left);
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}
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String Rect::to_string() const
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{
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return MUST(String::formatted("rect({} {} {} {})", box.top(), box.right(), box.bottom(), box.left()));
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}
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static String radius_to_string(ShapeRadius radius)
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{
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return radius.visit(
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[](LengthPercentage const& length_percentage) { return length_percentage.to_string(); },
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[](FitSide const& side) {
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switch (side) {
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case FitSide::ClosestSide:
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return "closest-side"_string;
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case FitSide::FarthestSide:
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return "farthest-side"_string;
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}
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VERIFY_NOT_REACHED();
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});
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}
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Gfx::Path Circle::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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// Translating the reference box because PositionStyleValues are resolved to an absolute position.
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auto center = position->resolved(node, reference_box.translated(-reference_box.x(), -reference_box.y()));
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float radius_px = radius.visit(
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[&](LengthPercentage const& length_percentage) {
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auto radius_ref = sqrt(pow(reference_box.width().to_float(), 2) + pow(reference_box.height().to_float(), 2)) / AK::Sqrt2<float>;
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return max(0.0f, length_percentage.to_px(node, CSSPixels(radius_ref)).to_float());
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},
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[&](FitSide const& side) {
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switch (side) {
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case FitSide::ClosestSide:
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float closest;
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closest = min(abs(center.x()), abs(center.y())).to_float();
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closest = min(closest, abs(reference_box.width() - center.x()).to_float());
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closest = min(closest, abs(reference_box.height() - center.y()).to_float());
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return closest;
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case FitSide::FarthestSide:
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float farthest;
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farthest = max(abs(center.x()), abs(center.y())).to_float();
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farthest = max(farthest, abs(reference_box.width() - center.x()).to_float());
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farthest = max(farthest, abs(reference_box.height() - center.y()).to_float());
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return farthest;
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}
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VERIFY_NOT_REACHED();
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});
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Gfx::Path path;
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path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px });
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path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_px }, radius_px, true, true);
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path.arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_px }, radius_px, true, true);
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return path;
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}
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String Circle::to_string() const
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{
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return MUST(String::formatted("circle({} at {})", radius_to_string(radius), position->to_string()));
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}
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Gfx::Path Ellipse::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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// Translating the reference box because PositionStyleValues are resolved to an absolute position.
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auto center = position->resolved(node, reference_box.translated(-reference_box.x(), -reference_box.y()));
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float radius_x_px = radius_x.visit(
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[&](LengthPercentage const& length_percentage) {
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return max(0.0f, length_percentage.to_px(node, reference_box.width()).to_float());
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},
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[&](FitSide const& side) {
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switch (side) {
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case FitSide::ClosestSide:
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return min(abs(center.x()), abs(reference_box.width() - center.x())).to_float();
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case FitSide::FarthestSide:
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return max(abs(center.x()), abs(reference_box.width() - center.x())).to_float();
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}
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VERIFY_NOT_REACHED();
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});
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float radius_y_px = radius_y.visit(
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[&](LengthPercentage const& length_percentage) {
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return max(0.0f, length_percentage.to_px(node, reference_box.height()).to_float());
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},
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[&](FitSide const& side) {
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switch (side) {
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case FitSide::ClosestSide:
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return min(abs(center.y()), abs(reference_box.height() - center.y())).to_float();
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case FitSide::FarthestSide:
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return max(abs(center.y()), abs(reference_box.height() - center.y())).to_float();
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}
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VERIFY_NOT_REACHED();
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});
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Gfx::Path path;
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path.move_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_y_px });
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path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() - radius_y_px }, Gfx::FloatSize { radius_x_px, radius_y_px }, 0, true, true);
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path.elliptical_arc_to(Gfx::FloatPoint { center.x().to_float(), center.y().to_float() + radius_y_px }, Gfx::FloatSize { radius_x_px, radius_y_px }, 0, true, true);
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return path;
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}
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String Ellipse::to_string() const
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{
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return MUST(String::formatted("ellipse({} {} at {})", radius_to_string(radius_x), radius_to_string(radius_y), position->to_string()));
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}
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Gfx::Path Polygon::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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Gfx::Path path;
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path.set_fill_type(fill_rule);
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bool first = true;
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for (auto const& point : points) {
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Gfx::FloatPoint resolved_point {
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point.x.to_px(node, reference_box.width()).to_float(),
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point.y.to_px(node, reference_box.height()).to_float()
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};
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if (first)
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path.move_to(resolved_point);
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else
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path.line_to(resolved_point);
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first = false;
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}
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path.close();
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return path;
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}
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String Polygon::to_string() const
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{
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StringBuilder builder;
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builder.append("polygon("sv);
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switch (fill_rule) {
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case Gfx::WindingRule::Nonzero:
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builder.append("nonzero"sv);
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break;
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case Gfx::WindingRule::EvenOdd:
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builder.append("evenodd"sv);
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}
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for (auto const& point : points) {
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builder.appendff(", {} {}", point.x, point.y);
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}
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builder.append(')');
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return MUST(builder.to_string());
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}
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BasicShapeStyleValue::~BasicShapeStyleValue() = default;
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Gfx::Path BasicShapeStyleValue::to_path(CSSPixelRect reference_box, Layout::Node const& node) const
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{
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return m_basic_shape.visit([&](auto const& shape) {
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return shape.to_path(reference_box, node);
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});
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}
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String BasicShapeStyleValue::to_string() const
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{
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return m_basic_shape.visit([](auto const& shape) {
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return shape.to_string();
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});
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}
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}
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