LibWeb/WebGL: Implement WEBGL_compressed_texture_s3tc extension

This commit is contained in:
Luke Wilde 2025-01-28 18:25:26 +00:00 committed by Andreas Kling
commit 958938655d
Notes: github-actions[bot] 2025-02-09 00:01:44 +00:00
11 changed files with 137 additions and 2 deletions

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/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLCompressedTextureS3tcPrototype.h>
#include <LibWeb/WebGL/Extensions/WebGLCompressedTextureS3tc.h>
#include <LibWeb/WebGL/OpenGLContext.h>
namespace Web::WebGL::Extensions {
GC_DEFINE_ALLOCATOR(WebGLCompressedTextureS3tc);
JS::ThrowCompletionOr<GC::Ptr<WebGLCompressedTextureS3tc>> WebGLCompressedTextureS3tc::create(JS::Realm& realm, WebGLRenderingContextBase* context)
{
return realm.create<WebGLCompressedTextureS3tc>(realm, context);
}
WebGLCompressedTextureS3tc::WebGLCompressedTextureS3tc(JS::Realm& realm, WebGLRenderingContextBase* context)
: PlatformObject(realm)
, m_context(context)
{
m_context->context().request_extension("GL_EXT_texture_compression_dxt1");
m_context->context().request_extension("GL_ANGLE_texture_compression_dxt3");
m_context->context().request_extension("GL_ANGLE_texture_compression_dxt5");
}
void WebGLCompressedTextureS3tc::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLCompressedTextureS3tc);
}
void WebGLCompressedTextureS3tc::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_context->gc_cell());
}
}

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/*
* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL::Extensions {
class WebGLCompressedTextureS3tc : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(WebGLCompressedTextureS3tc, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(WebGLCompressedTextureS3tc);
public:
static JS::ThrowCompletionOr<GC::Ptr<WebGLCompressedTextureS3tc>> create(JS::Realm&, WebGLRenderingContextBase*);
protected:
void initialize(JS::Realm&) override;
void visit_edges(Visitor&) override;
private:
WebGLCompressedTextureS3tc(JS::Realm&, WebGLRenderingContextBase*);
// FIXME: It should be GC::Ptr instead of raw pointer, but we need to make WebGLRenderingContextBase inherit from PlatformObject first.
WebGLRenderingContextBase* m_context;
};
}

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#import <WebGL/Types.idl>
// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc/
// NOTE: Original WEBGL_compressed_texture_s3tc name is changed to title case,
// so it matches corresponding C++ class name, and does not require
// IDL generator to handle snake_case to TitleCase conversion.
// Having a different name is totally fine, because LegacyNoInterfaceObject
// prevents the name from being exposed to JavaScript.
[Exposed=(Window,Worker), LegacyNoInterfaceObject]
interface WebGLCompressedTextureS3tc {
// Compressed Texture Formats
const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
};